pandemonium_engine/core/io
2023-12-17 22:29:33 +01:00
..
compression.cpp File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
compression.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
config_file.cpp File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
config_file.h File copyright header updates pt1. 2023-12-17 22:29:33 +01:00
dtls_server.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
dtls_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_compressed.cpp Fix get_path() is not working when files are opend with open_compressed 2023-01-16 14:18:57 +01:00
file_access_compressed.h Fix get_path() is not working when files are opend with open_compressed 2023-01-16 14:18:57 +01:00
file_access_encrypted.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
file_access_encrypted.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_memory.cpp Fix moving position indicator out of bounds in FileAccessMemory 2023-08-30 10:49:44 +02:00
file_access_memory.h Clang format all files. 2022-03-18 19:00:13 +01:00
file_access_network.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
file_access_network.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
file_access_pack.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
file_access_pack.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
file_access_zip.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
file_access_zip.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
http_client.cpp Prevent HTTPRequest from polling invalid client 2022-09-17 00:04:38 +02:00
http_client.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
image_loader.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
image_loader.h Use NULLs. 2023-08-30 13:24:46 +02:00
image.cpp Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
image.h Revert "Backport implement loading DDS textures at run-time" 2023-09-06 09:13:08 +02:00
ip_address.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
ip_address.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
ip.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
ip.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
json.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
json.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
logger.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
logger.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
marshalls.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
marshalls.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
multiplayer_api.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
multiplayer_api.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
net_socket.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
networked_multiplayer_custom.cpp Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize() 2022-07-30 00:49:12 +02:00
networked_multiplayer_custom.h Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek 2022-07-29 22:19:12 +02:00
networked_multiplayer_peer.cpp Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
networked_multiplayer_peer.h Backported from Godot4: Clean up Hash Functions 2022-08-17 10:42:50 +02:00
packet_peer_dtls.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
packet_peer_dtls.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer_udp.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
packet_peer_udp.h Clang format all files. 2022-03-18 19:00:13 +01:00
packet_peer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
packet_peer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
pck_packer.cpp PCKPacker Fix error spam 2022-11-30 14:33:46 +01:00
pck_packer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
resource_format_binary.cpp Ported: Fix binary internal cache not being filled 2023-08-30 13:00:53 +02:00
resource_format_binary.h Use NULLs. 2023-08-30 13:24:46 +02:00
resource_importer.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
resource_importer.h Use NULLs. 2023-08-30 13:24:46 +02:00
resource_loader.cpp Ported: Fix custom res caching sub-res even if no-cache 2023-08-30 12:55:37 +02:00
resource_loader.h Use NULLs. 2023-08-30 13:24:46 +02:00
resource_saver.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_saver.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer_ssl.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
stream_peer_ssl.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer_tcp.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
stream_peer_tcp.h Clang format all files. 2022-03-18 19:00:13 +01:00
stream_peer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
stream_peer.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
tcp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tcp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
translation_loader_po.cpp Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support. 2023-10-02 21:12:03 +02:00
translation_loader_po.h Ported from godot: Add context support for editor translation 2023-10-02 20:48:04 +02:00
udp_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
udp_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
xml_parser.cpp Fix parsing of XML CDATA and add test cases 2022-09-16 23:50:19 +02:00
xml_parser.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
zip_io.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
zip_io.h Clang format all files. 2022-03-18 19:00:13 +01:00