.. |
compression.cpp
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
compression.h
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
config_file.cpp
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
config_file.h
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File copyright header updates pt1.
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2023-12-17 22:29:33 +01:00 |
dtls_server.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
dtls_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_compressed.cpp
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Fix get_path() is not working when files are opend with open_compressed
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2023-01-16 14:18:57 +01:00 |
file_access_compressed.h
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Fix get_path() is not working when files are opend with open_compressed
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2023-01-16 14:18:57 +01:00 |
file_access_encrypted.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
file_access_encrypted.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_memory.cpp
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Fix moving position indicator out of bounds in FileAccessMemory
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2023-08-30 10:49:44 +02:00 |
file_access_memory.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
file_access_network.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
file_access_network.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
file_access_pack.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
file_access_pack.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
file_access_zip.cpp
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Backported most of the improvements to String from Godot4.
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2022-08-15 22:54:03 +02:00 |
file_access_zip.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
http_client.cpp
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Prevent HTTPRequest from polling invalid client
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2022-09-17 00:04:38 +02:00 |
http_client.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
image_loader.cpp
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Ported: Fix custom res caching sub-res even if no-cache
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2023-08-30 12:55:37 +02:00 |
image_loader.h
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
image.cpp
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Revert "Backport implement loading DDS textures at run-time"
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2023-09-06 09:13:08 +02:00 |
image.h
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Revert "Backport implement loading DDS textures at run-time"
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2023-09-06 09:13:08 +02:00 |
ip_address.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
ip_address.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
ip.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
ip.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
json.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
json.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
logger.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
logger.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
marshalls.cpp
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
marshalls.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
multiplayer_api.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
multiplayer_api.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
net_socket.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
net_socket.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
networked_multiplayer_custom.cpp
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Ported: Add error messages and docs to explain restrictions when calling NetworkedMultiplayerCustom.initialize()
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2022-07-30 00:49:12 +02:00 |
networked_multiplayer_custom.h
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Ported: Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript. - dsnopek
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2022-07-29 22:19:12 +02:00 |
networked_multiplayer_peer.cpp
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
networked_multiplayer_peer.h
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Backported from Godot4: Clean up Hash Functions
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2022-08-17 10:42:50 +02:00 |
packet_peer_dtls.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
packet_peer_dtls.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer_udp.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
packet_peer_udp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packet_peer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
packet_peer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
pck_packer.cpp
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PCKPacker Fix error spam
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2022-11-30 14:33:46 +01:00 |
pck_packer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
resource_format_binary.cpp
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Ported: Fix binary internal cache not being filled
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2023-08-30 13:00:53 +02:00 |
resource_format_binary.h
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
resource_importer.cpp
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Ported: Fix custom res caching sub-res even if no-cache
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2023-08-30 12:55:37 +02:00 |
resource_importer.h
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
resource_loader.cpp
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Ported: Fix custom res caching sub-res even if no-cache
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2023-08-30 12:55:37 +02:00 |
resource_loader.h
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
resource_saver.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
resource_saver.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer_ssl.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
stream_peer_ssl.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer_tcp.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
stream_peer_tcp.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
stream_peer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
stream_peer.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
tcp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
tcp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
translation_loader_po.cpp
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Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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2023-10-02 21:12:03 +02:00 |
translation_loader_po.h
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Ported from godot: Add context support for editor translation
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2023-10-02 20:48:04 +02:00 |
udp_server.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
udp_server.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
xml_parser.cpp
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Fix parsing of XML CDATA and add test cases
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2022-09-16 23:50:19 +02:00 |
xml_parser.h
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Moved String and related classes under a string folder in core.
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2022-08-17 14:19:55 +02:00 |
zip_io.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
zip_io.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |