pandemonium_engine/main
Relintai 3331a7ae04 Ported: Augment the InputEvent class with a CANCELED state
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
- m4gr3d
94d6c3dcc6
2023-06-11 10:26:23 +02:00
..
tests Ported: Fix compilation of basis unit test 2023-06-11 09:46:30 +02:00
app_icon.png
input_default.cpp Ported: Augment the InputEvent class with a CANCELED state 2023-06-11 10:26:23 +02:00
input_default.h
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
main.h
performance.cpp Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
performance.h Ported from godot4: Add NavigationServer Performance Monitor 2023-06-09 10:17:43 +02:00
SCsub
splash.png