mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 12:26:59 +01:00
ca171817a8
The FontDrawer used in TextEdit was previously not being flushed before drawing auto-completion boxes. This was causing rendering artifacts. This PR also increases the backward compatibility of the MultiRect OFF mode, by forcing a flush after each character.
116 lines
4.7 KiB
C++
116 lines
4.7 KiB
C++
|
|
#ifndef RENDERING_SERVER_CANVAS_HELPER_H
|
|
#define RENDERING_SERVER_CANVAS_HELPER_H
|
|
|
|
/**************************************************************************/
|
|
/* visual_server_canvas_helper.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "core/containers/fixed_array.h"
|
|
#include "core/containers/local_vector.h"
|
|
#include "core/containers/rid.h"
|
|
#include "core/math/color.h"
|
|
#include "core/math/rect2.h"
|
|
|
|
class MultiRect;
|
|
|
|
class RenderingServerCanvasHelper {
|
|
public:
|
|
struct State {
|
|
RID item;
|
|
RID texture;
|
|
Color modulate;
|
|
RID normal_map;
|
|
uint32_t flags = 0;
|
|
|
|
bool operator==(const State &p_state) const {
|
|
return ((item == p_state.item) &&
|
|
(texture == p_state.texture) &&
|
|
(modulate == p_state.modulate) &&
|
|
(normal_map == p_state.normal_map) &&
|
|
(flags == p_state.flags));
|
|
}
|
|
bool operator!=(const State &p_state) const { return !(*this == p_state); }
|
|
};
|
|
|
|
private:
|
|
// There is a single mutex for tilemaps, only one quadrant can be adding
|
|
// at a time.
|
|
static LocalVector<MultiRect> _tilemap_multirects;
|
|
static Mutex _tilemap_mutex;
|
|
|
|
public:
|
|
static void tilemap_begin();
|
|
static void tilemap_add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
|
|
static void tilemap_end();
|
|
|
|
static bool _multirect_enabled;
|
|
};
|
|
|
|
class MultiRect {
|
|
friend class RenderingServerCanvasHelper;
|
|
|
|
public:
|
|
enum { MAX_RECTS = 2048 };
|
|
|
|
private:
|
|
RenderingServerCanvasHelper::State state;
|
|
bool state_set = false;
|
|
FixedArray<Rect2, MAX_RECTS, true> rects;
|
|
FixedArray<Rect2, MAX_RECTS, true> sources;
|
|
|
|
static uint32_t flags_from_rects(Rect2 &r_rect, Rect2 &r_source);
|
|
bool overlaps(const Rect2 &p_rect) const {
|
|
for (uint32_t n = 0; n < rects.size(); n++) {
|
|
if (rects[n].intersects(p_rect)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
bool add_pre_flipped(const Rect2 &p_rect, const Rect2 &p_src_rect);
|
|
|
|
public:
|
|
// Simple API
|
|
void add_rect(RID p_canvas_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, RID p_normal_map = RID(), bool p_clip_uv = false);
|
|
|
|
// Efficient API
|
|
void begin(const RenderingServerCanvasHelper::State &p_state);
|
|
bool add(const Rect2 &p_rect, const Rect2 &p_src_rect, bool p_commit_on_flip_change = true);
|
|
bool is_empty() const { return rects.is_empty(); }
|
|
bool is_full() const { return rects.is_full(); }
|
|
|
|
// Always called in destructor, but can be used explicitly
|
|
// for multiple draws, or to time the flush.
|
|
void flush();
|
|
|
|
~MultiRect() { flush(); }
|
|
};
|
|
|
|
#endif // RENDERING_SERVER_CANVAS_HELPER_H
|