pandemonium_engine/modules/material_maker/nodes/sdf2d/sd_tf_rotate.cpp

68 lines
2.0 KiB
C++

#include "sd_tf_rotate.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMSdTfRotate::get_output() {
return output;
}
void MMSdTfRotate::set_output(const Ref<MMNodeUniversalProperty> &val) {
output = val;
}
float MMSdTfRotate::get_angle() const {
return angle;
}
void MMSdTfRotate::set_angle(const float val) {
angle = val;
emit_changed();
output->do_emit_changed();
}
void MMSdTfRotate::_init_properties() {
if (!output.is_valid()) {
output.instance();
output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
}
output->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
//output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
output->set_slot_name(">>> Apply >>>");
output->set_get_value_from_owner(true);
register_input_property(output);
register_output_property(output);
}
void MMSdTfRotate::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(output);
mm_graph_node->add_slot_float("get_angle", "set_angle", "Angle", 1);
}
Variant MMSdTfRotate::_get_property_value(const Vector2 &uv) {
//$in(sdf2d_rotate($uv, $a*0.01745329251))",;
return output->get_value(MMAlgos::sdf2d_rotate(uv, angle * 0.01745329251), true);
}
MMSdTfRotate::MMSdTfRotate() {
angle = 0;
}
MMSdTfRotate::~MMSdTfRotate() {
}
void MMSdTfRotate::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_output"), &MMSdTfRotate::get_output);
ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdTfRotate::set_output);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
ClassDB::bind_method(D_METHOD("get_angle"), &MMSdTfRotate::get_angle);
ClassDB::bind_method(D_METHOD("set_angle", "value"), &MMSdTfRotate::set_angle);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angle"), "set_angle", "get_angle");
}