mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 23:27:12 +01:00
286 lines
8.6 KiB
XML
286 lines
8.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TerrainChunkDefault" inherits="TerrainChunk" version="3.10">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_rids">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="create_colliders">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="layer_mask" type="int" default="1" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_add_vertices_to">
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<return type="void" />
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<argument index="0" name="arr" type="PoolVector3Array" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_allocate">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_array_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_clear">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_free">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_has">
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<return type="bool" />
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<description>
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</description>
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</method>
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<method name="debug_mesh_send">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="draw_cross_voxels">
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<return type="void" />
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<argument index="0" name="max" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="draw_cross_voxels_fill">
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<return type="void" />
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<argument index="0" name="max" type="Vector3" />
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<argument index="1" name="fill" type="float" />
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<description>
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</description>
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</method>
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<method name="draw_debug_mdr_colliders">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="draw_debug_voxel_lights">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="draw_debug_voxels">
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<return type="void" />
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<argument index="0" name="max" type="int" />
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<argument index="1" name="color" type="Color" default="Color( 1, 1, 1, 1 )" />
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<description>
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</description>
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</method>
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<method name="emit_build_finished">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="free_chunk">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="free_colliders">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<description>
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</description>
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</method>
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<method name="free_index">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_light">
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<return type="TerrainLight" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_light_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_mesh_rids">
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<return type="Dictionary" />
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<description>
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</description>
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</method>
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<method name="mesh_rid_get">
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<return type="RID" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<description>
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</description>
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</method>
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<method name="mesh_rid_get_count">
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<return type="int" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<description>
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</description>
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</method>
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<method name="mesh_rid_get_index">
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<return type="RID" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<argument index="2" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="mesh_rid_set">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<argument index="2" name="value" type="RID" />
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<description>
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</description>
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</method>
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<method name="mesh_rid_set_index">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<argument index="2" name="index" type="int" />
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<argument index="3" name="value" type="RID" />
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<description>
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</description>
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</method>
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<method name="mesh_rids_clear">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_create">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_count" type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_free">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_get">
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<return type="Array" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_has">
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<return type="bool" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<description>
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</description>
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</method>
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<method name="meshes_set">
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<return type="void" />
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<argument index="0" name="mesh_index" type="int" />
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<argument index="1" name="mesh_type_index" type="int" />
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<argument index="2" name="meshes" type="Array" />
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<description>
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</description>
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</method>
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<method name="rids_free">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_mesh_rids">
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<return type="void" />
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<argument index="0" name="rids" type="Dictionary" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="build_flags" type="int" setter="set_build_flags" getter="get_build_flags">
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</member>
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<member name="current_lod_level" type="int" setter="set_current_lod_level" getter="get_current_lod_level" default="0">
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</member>
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<member name="lights_dirty" type="bool" setter="set_lights_dirty" getter="get_lights_dirty">
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</member>
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<member name="lod_num" type="int" setter="set_lod_num" getter="get_lod_num">
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</member>
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</members>
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<constants>
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<constant name="DEFAULT_CHANNEL_TYPE" value="0" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_ISOLEVEL" value="1" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_LIQUID_TYPE" value="2" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_LIQUID_ISOLEVEL" value="3" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_LIGHT_COLOR_R" value="4" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_LIGHT_COLOR_G" value="5" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_LIGHT_COLOR_B" value="6" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_AO" value="7" enum="DefaultChannels">
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</constant>
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<constant name="DEFAULT_CHANNEL_RANDOM_AO" value="8" enum="DefaultChannels">
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</constant>
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<constant name="MAX_DEFAULT_CHANNELS" value="9" enum="DefaultChannels">
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</constant>
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<constant name="MESH_INDEX_TERRAIN" value="0">
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</constant>
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<constant name="MESH_INDEX_PROP" value="1">
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</constant>
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<constant name="MESH_INDEX_LIQUID" value="2">
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</constant>
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<constant name="MESH_INDEX_CLUTTER" value="3">
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</constant>
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<constant name="MESH_TYPE_INDEX_MESH" value="0">
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</constant>
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<constant name="MESH_TYPE_INDEX_MESH_INSTANCE" value="1">
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</constant>
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<constant name="MESH_TYPE_INDEX_SHAPE" value="2">
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</constant>
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<constant name="MESH_TYPE_INDEX_BODY" value="3">
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</constant>
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<constant name="BUILD_FLAG_USE_ISOLEVEL" value="1" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_USE_LIGHTING" value="2" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_USE_AO" value="4" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_USE_RAO" value="8" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_GENERATE_AO" value="16" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_AUTO_GENERATE_RAO" value="32" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_BAKE_LIGHTS" value="64" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_CREATE_COLLIDER" value="128" enum="BuildFlags">
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</constant>
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<constant name="BUILD_FLAG_CREATE_LODS" value="256" enum="BuildFlags">
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</constant>
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</constants>
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</class>
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