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https://github.com/Relintai/pandemonium_engine.git
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47 lines
1.4 KiB
XML
47 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshDataResource" inherits="Resource" version="3.5">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_collision_shape">
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<return type="void" />
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<argument index="0" name="shape" type="Transform" />
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<argument index="1" name="arg1" type="Shape" />
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<description>
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</description>
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</method>
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<method name="get_collision_shape">
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<return type="Shape" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_collision_shape_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="recompute_aabb">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )">
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</member>
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<member name="array" type="Array" setter="set_array" getter="get_array" default="[ ]">
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</member>
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<member name="collision_shapes" type="Array" setter="set_collision_shapes" getter="get_collision_shapes" default="[ ]">
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</member>
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<member name="seams" type="PoolIntArray" setter="set_seams" getter="get_seams" default="PoolIntArray( )">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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