pandemonium_engine/servers/rendering
2024-03-12 17:52:12 +01:00
..
portals
rasterizer.cpp
rasterizer.h Tweaks to CommandRectAnimation's destructor. 2024-03-12 06:15:35 +01:00
rendering_server_canvas_helper.cpp
rendering_server_canvas_helper.h
rendering_server_canvas.cpp Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
rendering_server_canvas.h Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
rendering_server_constants.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_light_culler.cpp Ported: Shadow volume culling and tighter shadow caster culling 2024-02-08 18:40:44 +01:00
rendering_server_light_culler.h Fix error. 2024-02-08 22:44:02 +01:00
rendering_server_raster.cpp
rendering_server_raster.h Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
rendering_server_scene.cpp Fix build on MSVC. 2024-02-15 20:38:16 +01:00
rendering_server_scene.h Ported: Shadow volume culling and tighter shadow caster culling 2024-02-08 18:40:44 +01:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h