pandemonium_engine/platform/windows
Kevin Smith 3f1e2ac44d Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020b21d449069ef2a301253371fb70a21)
2022-07-29 23:21:04 +02:00
..
export Ported: Add readable export errors. Add RTL image vertical alignment support. - bruvzg 2022-07-28 18:40:46 +02:00
context_gl_windows.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
context_gl_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
crash_handler_windows.cpp Crash handler: Use print_error to include backtrace in logs 2022-07-27 14:25:16 +02:00
crash_handler_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Use bigobj for release MSVC builds 2022-07-29 23:21:04 +02:00
joypad_windows.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joypad_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
key_mapping_windows.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
key_mapping_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
lang_table.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
os_windows.cpp Improve OS.set_current_screen 2022-07-29 21:58:20 +02:00
os_windows.h Ported: [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event. 2022-07-29 20:31:16 +02:00
pandemonium_res.rc Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_windows.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
pandemonium.ico Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium.natvis Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
platform_config.h Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
platform_windows_builders.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_windows.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_windows.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
windows_terminal_logger.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
windows_terminal_logger.h Clang format all files. 2022-03-18 19:00:13 +01:00