pandemonium_engine/platform/android
Rémi Verschelde 2ca1470010 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70a5551bdbfeea853cbc479b32ea9e08)
2022-08-02 17:58:32 +02:00
..
api Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export Ported: Fix issue causing the Android Editor port to crash when saving a scene 2022-07-29 20:15:01 +02:00
java Fix android editor build. 2022-08-02 16:27:43 +02:00
plugin Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
android_input_handler.cpp Ported: Remove broken scroll gesture on Android - madmiraal 2022-07-29 11:46:13 +02:00
android_input_handler.h Ported: Remove broken scroll gesture on Android - madmiraal 2022-07-29 11:46:13 +02:00
android_keys_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
android_keys_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_driver_opensl.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
audio_driver_opensl.h Clang format all files. 2022-03-18 19:00:13 +01:00
detect.py Fix typo. 2022-08-02 16:29:52 +02:00
dir_access_jandroid.cpp Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
dir_access_jandroid.h Added overrides. 2022-07-29 19:46:24 +02:00
file_access_android.cpp Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access_android.h Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
file_access_filesystem_jandroid.cpp File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-02 17:58:32 +02:00
file_access_filesystem_jandroid.h Ported: Address remaining scoped storage regressions 2022-07-29 23:48:31 +02:00
java_class_wrapper.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
java_pandemonium_io_wrapper.cpp Fix an another typo. 2022-07-27 00:33:10 +02:00
java_pandemonium_io_wrapper.h Ported: Add a method for obtaining display cutouts on Android - madmiraal 2022-07-27 00:21:20 +02:00
java_pandemonium_lib_jni.cpp Ported: Fix exit code of --help and --version, and test them in CI 2022-07-29 21:45:04 +02:00
java_pandemonium_lib_jni.h Fix typo. 2022-07-29 20:01:31 +02:00
java_pandemonium_wrapper.cpp Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
java_pandemonium_wrapper.h Fixed low processor mode on android. The fix was inspired by https://github.com/godotengine/godot/pull/59606, although I did it differently. 2022-03-28 13:21:41 +02:00
jni_utils.cpp Updated old paths in the android jni wrapper classes. This fixes the export templates. 2022-03-24 21:39:55 +01:00
jni_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
logo.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
net_socket_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
os_android.cpp Ported: Fix issue causing the Android Editor port to crash when saving a scene 2022-07-29 20:15:01 +02:00
os_android.h Ported: Fix issue causing the Android Editor port to crash when saving a scene 2022-07-29 20:15:01 +02:00
platform_config.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
power_android.h Clang format all files. 2022-03-18 19:00:13 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
run_icon.png Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Ported: Add full support for Android scoped storage. 2022-07-29 19:24:07 +02:00
string_android.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
thread_jandroid.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
thread_jandroid.h Clang format all files. 2022-03-18 19:00:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.