pandemonium_engine/main
Relintai 18bb8e671a Ported: [3.x] [Debugger] Add --debug-server CLI option.
Automatically starts the editor debug server at given <IP>:<PORT>.
E.g.:
 # Run editor and debug server listening on any interface, port 8080
godot3 -e --path proj/proj_empty --debug-server *:8080
 # Run the godot project connecting to that debug server.
godot3 --path proj/proj_empty --remote-debug 127.0.0.1:8080
- Faless
225e75daba
2022-07-27 15:07:09 +02:00
..
tests Fix left aligned integer sign in string formatting 2022-07-27 13:57:44 +02:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-07-27 14:37:26 +02:00
input_default.cpp Added p_shape check to avoid engine crush 2022-07-26 14:58:57 +02:00
input_default.h
main_builders.py
main_timer_sync.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main_timer_sync.h Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
main.cpp Ported: [3.x] [Debugger] Add --debug-server CLI option. 2022-07-27 15:07:09 +02:00
main.h
pandemoniumcontrollerdb.txt Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
performance.cpp
performance.h
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
splash.png