pandemonium_engine/modules/web/smtp/smtp_client.h

159 lines
5.2 KiB
C++

#ifndef SMTP_CLIENT_H
#define SMTP_CLIENT_H
/*************************************************************************/
/* smtp_client.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/vector.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/stream_peer_tcp.h"
#include "core/object/reference.h"
#include "core/os/mutex.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "scene/main/node.h"
class SMTPClient : public Node {
GDCLASS(SMTPClient, Node);
public:
enum AuthType {
AUTH_TYPE_PLAINTEXT, // No SSL
AUTH_TYPE_STARTTLS, // Connect, then upgrade to SSL using the STARTTLS command before sending login information
AUTH_TYPE_SMTPS, // Just use SSL
};
AuthType get_auth_type() const;
void set_auth_type(const AuthType value);
String get_smtp_server_address() const;
void set_smtp_server_address(const String &value);
int get_smtp_server_port() const;
void set_smtp_server_port(const int value);
String get_smtp_server_user_name() const;
void set_smtp_server_user_name(const String &value);
String get_smtp_server_password() const;
void set_smtp_server_password(const String &value);
String get_smtp_server_sender_email_address() const;
void set_smtp_server_sender_email_address(const String &value);
String get_smtp_server_sender_name() const;
void set_smtp_server_sender_name(const String &value);
String get_smtp_client_id() const;
void set_smtp_client_id(const String &value);
int get_retries() const;
void set_retries(const int value);
int get_delay() const;
void set_delay(const int value);
bool get_use_threads() const;
void set_use_threads(const bool value);
void send_mail(const String &address, const String &subject, const String &message);
SMTPClient();
~SMTPClient();
protected:
struct MailData {
String address;
String subject;
String message;
};
static void _thread_main_loop(void *user_data);
Error _send_mail(const MailData &data);
Error _connect();
void _disconnect();
Error _smtp_hello();
Error _smtp_starttls();
Error _smtp_auth();
Error _smtp_mail_from();
Error _smtp_mail_to(const String &recipient);
Error _smtp_mail_data(const String &subject, const String &message);
Error _smtp_quit();
Error _send(const String &data);
Error _wait_for_answer(const String &expected_answer);
Error _parse_answer_packet(const String &data, const String &expected_answer);
void _wait();
void _apply_thread_setting();
void _notification(const int what);
static void _bind_methods();
AuthType _auth_type;
String _smtp_server_address;
int _smtp_server_port;
String _smtp_server_user_name;
String _smtp_server_password;
String _smtp_server_sender_email_address;
String _smtp_server_sender_name;
// Can be anything, will be sent to the server at login.
String _smtp_client_id;
int _retries;
int _delay;
bool _use_threads;
String _smtp_server_user_name_base64;
String _smtp_server_password_base64;
Ref<StreamPeerTCP> _socket_tcp;
Ref<StreamPeerSSL> _socket_ssl;
Thread *_worker_thread;
Semaphore _thread_semaphore;
bool _thread_running;
Vector<MailData> _mail_queue;
Mutex _mail_queue_lock;
};
VARIANT_ENUM_CAST(SMTPClient::AuthType);
#endif