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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
36 lines
509 B
Plaintext
36 lines
509 B
Plaintext
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shader_type canvas_item;
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uniform float pixel_size : hint_range(0.01, 1.0);
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void fragment() {
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vec4 color = texture(TEXTURE, UV);
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float light = 0.8;
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float dark = 0.4;
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float val = dark;
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if ( int(UV.y * 8.0 * pixel_size) % 2 == 1 ) {
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if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {
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val = dark;
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}
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else {
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val = light;
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}
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}
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else {
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if ( int(UV.x * 8.0 * pixel_size) % 2 == 1 ) {
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val = light;
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}
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else {
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val = dark;
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}
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}
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color.rgb = vec3(val, val, val);
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COLOR = color;
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}
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