mirror of
https://github.com/Relintai/pandemonium_engine.git
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181 lines
5.7 KiB
C++
181 lines
5.7 KiB
C++
/*************************************************************************/
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/* paint_utilities.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_utilities.h"
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PoolVector2iArray PaintUtilities::PaintUtilities::get_pixels_in_line(const Vector2i &from, const Vector2i &to) {
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int dx = to[0] - from[0];
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int dy = to[1] - from[1];
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int nx = abs(dx);
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int ny = abs(dy);
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int signX = SGN(dx);
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int signY = SGN(dy);
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Vector2i p = from;
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PoolVector2iArray points;
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points.append(p);
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int ix = 0;
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int iy = 0;
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while (ix < nx || iy < ny) {
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if ((1 + (ix << 1)) * ny < (1 + (iy << 1)) * nx) {
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p[0] += signX;
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ix += 1;
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} else {
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p[1] += signY;
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iy += 1;
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}
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points.append(p);
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}
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return points;
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}
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int PaintUtilities::to_1D_v(const Vector2i &p, int w) {
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return p.x + p.y * w;
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}
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int PaintUtilities::to_1D(int x, int y, int w) {
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return x + y * w;
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}
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Vector2i PaintUtilities::to_2D(int idx, int w) {
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Vector2i p;
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p.x = idx % w;
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p.y = idx / w;
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return p;
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}
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Color PaintUtilities::color_from_array(const PoolRealArray &color_array) {
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float r = color_array[0];
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float g = color_array[1];
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float b = color_array[2];
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float a = color_array[3];
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return Color(r, g, b, a);
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}
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Color PaintUtilities::random_color() {
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return Color(Math::randf(), Math::randf(), Math::randf());
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}
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Color PaintUtilities::random_color_alt() {
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int rand = Math::rand() % 6;
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switch (rand) {
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//red
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case 0:
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return Color(1.00, 0.00, 0.00);
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//blue
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case 1:
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return Color(0.00, 0.00, 1.00);
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//green
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case 2:
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return Color(0.00, 1.00, 0.00);
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//orange
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case 3:
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return Color(1.00, 0.65, 0.00);
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//yellow
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case 4:
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return Color(1.00, 1.00, 0.00);
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//purple
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case 5:
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return Color(0.63, 0.13, 0.94);
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}
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return Color();
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}
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String PaintUtilities::get_line_string(const String &file, const int number) {
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/*
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return file.get_as_text().split("\n")[number - 1].strip_edges()
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*/
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return "";
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}
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void PaintUtilities::printv(const Variant &variable) {
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/*
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var stack = get_stack()[get_stack().size() - 1]
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var line = stack.line
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var source = stack.source
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var file = File.new()
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file.open(source, File.READ)
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var line_string = get_line_string(file, line)
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file.close()
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var left_p = line_string.find("(")
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var left_p_string = line_string.right(left_p + 1)
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var right_p = left_p_string.find(")")
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var variable_name = left_p_string.left(right_p)
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print("%s: %s" % [variable_name, variable])
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*/
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ERR_PRINT(variable);
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}
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PaintUtilities::PaintUtilities() {
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}
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PaintUtilities::~PaintUtilities() {
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}
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void PaintUtilities::_bind_methods() {
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}
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