mirror of
https://github.com/Relintai/pandemonium_engine.git
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155 lines
5.8 KiB
C++
155 lines
5.8 KiB
C++
#ifndef PAINT_ACTIONS_H
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#define PAINT_ACTIONS_H
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/*************************************************************************/
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/* paint_action.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*
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Copyright (c) 2019 Flairieve
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Copyright (c) 2020-2022 cobrapitz
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Copyright (c) 2022-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/object/resource.h"
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#include "core/containers/pool_vector.h"
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#include "core/math/vector2i.h"
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#include "core/variant/variant.h"
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class PaintCanvas;
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class Node;
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class PaintAction : public Resource {
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GDCLASS(PaintAction, Resource);
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public:
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PaintCanvas *get_paint_canvas();
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void set_paint_canvas(PaintCanvas *paint_canvas);
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void set_paint_canvas_bind(Node *paint_canvas);
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Dictionary get_action_data_undo();
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void set_action_data_undo(const Dictionary &val);
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Dictionary get_action_data_redo();
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void set_action_data_redo(const Dictionary &val);
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Dictionary get_action_data_preview();
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void set_action_data_preview(const Dictionary &val);
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PoolVector2iArray get_undo_cells();
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void set_undo_cells(const PoolVector2iArray &val);
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PoolColorArray get_undo_colors();
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void set_undo_colors(const PoolColorArray &val);
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PoolVector2iArray get_redo_cells();
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void set_redo_cells(const PoolVector2iArray &val);
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PoolColorArray get_redo_colors();
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void set_redo_colors(const PoolColorArray &val);
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PoolVector2iArray get_preview_cells();
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void set_preview_cells(const PoolVector2iArray &val);
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PoolColorArray get_preview_colors();
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void set_preview_colors(const PoolColorArray &val);
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Dictionary get_action_data();
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void set_action_data(const Dictionary &val);
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void do_action(const Array &data);
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void commit_action();
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void undo_action();
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void redo_action();
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virtual void _do_action(const Array &data);
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virtual void _commit_action();
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virtual void _undo_action();
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virtual void _redo_action();
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bool can_commit();
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virtual bool _can_commit();
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PoolVector2iArray get_x_sym_points(const int canvas_width, const Vector2i &pixel);
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PoolVector2iArray get_y_sym_points(const int canvas_height, const Vector2i &pixel);
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PoolVector2iArray get_xy_sym_points(const int canvas_width, const int canvas_height, const Vector2i &pixel);
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PoolVector2iArray get_points(const Vector2i &pixel);
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void draw_points(const PoolVector2iArray &point_arr, const PoolColorArray &color_arr);
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PaintAction();
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~PaintAction();
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Dictionary action_data_undo;
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Dictionary action_data_redo;
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Dictionary action_data_preview;
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PoolVector2iArray undo_cells;
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PoolColorArray undo_colors;
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PoolVector2iArray redo_cells;
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PoolColorArray redo_colors;
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PoolVector2iArray preview_cells;
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PoolColorArray preview_colors;
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Dictionary action_data;
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protected:
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static void _bind_methods();
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PaintCanvas *_paint_canvas;
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};
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#endif
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