mirror of
https://github.com/Relintai/pandemonium_engine.git
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90 lines
3.6 KiB
C++
90 lines
3.6 KiB
C++
/*************************************************************************/
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/* editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_plugin.h"
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#include "editor/mat_maker_gd_editor.h"
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#include "nodes/mm_material.h"
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void MaterialMakerEditorPlugin::make_visible(bool p_visible) {
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if (tool_button) {
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if (p_visible) {
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tool_button->show();
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} else {
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//if tool_button.pressed:
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// tool_button.pressed = false;
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if (!tool_button->is_pressed()) {
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tool_button->hide();
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}
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}
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}
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}
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void MaterialMakerEditorPlugin::edit(Object *p_object) {
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//if editor_scene:
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// make_bottom_panel_item_visible(editor_scene)
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if (p_object->is_class("MMMaterial")) {
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editor_scene->set_mm_material(Ref<MMMaterial>(p_object));
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}
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}
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bool MaterialMakerEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("MMMaterial");
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}
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MaterialMakerEditorPlugin::MaterialMakerEditorPlugin(EditorNode *p_node) {
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_editor_node = p_node;
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editor_scene = nullptr;
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tool_button = nullptr;
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}
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MaterialMakerEditorPlugin::~MaterialMakerEditorPlugin() {
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}
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void MaterialMakerEditorPlugin::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE) {
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editor_scene = memnew(MatMakerGDEditor);
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editor_scene->set_undo_redo(&get_undo_redo());
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tool_button = add_control_to_bottom_panel(editor_scene, "MMGD");
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tool_button->hide();
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} else if (p_what == NOTIFICATION_EXIT_TREE) {
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remove_control_from_bottom_panel(editor_scene);
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if (editor_scene) {
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editor_scene->queue_delete();
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}
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editor_scene = nullptr;
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tool_button = nullptr;
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}
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}
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