mirror of
https://github.com/Relintai/pandemonium_engine.git
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242 lines
9.6 KiB
C++
242 lines
9.6 KiB
C++
/**************************************************************************/
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/* vector3i.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://pandemoniumengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gdn/vector3i.h"
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#include "core/math/vector3i.h"
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#include "core/variant/variant.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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static_assert(sizeof(pandemonium_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
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pandemonium_int GDAPI pandemonium_vector3i_get_x(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->x;
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}
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void GDAPI pandemonium_vector3i_set_x(pandemonium_vector3i *p_self, const pandemonium_int val) {
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Vector3i *self = (Vector3i *)p_self;
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self->x = val;
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}
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pandemonium_int GDAPI pandemonium_vector3i_get_y(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->y;
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}
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void GDAPI pandemonium_vector3i_set_y(pandemonium_vector3i *p_self, const pandemonium_int val) {
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Vector3i *self = (Vector3i *)p_self;
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self->y = val;
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}
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pandemonium_int GDAPI pandemonium_vector3i_get_z(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->z;
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}
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void GDAPI pandemonium_vector3i_set_z(pandemonium_vector3i *p_self, const pandemonium_int val) {
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Vector3i *self = (Vector3i *)p_self;
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self->z = val;
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}
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pandemonium_int GDAPI *pandemonium_vector3i_operator_index(pandemonium_vector3i *p_self, const pandemonium_int p_idx) {
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Vector3i *self = (Vector3i *)p_self;
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return (pandemonium_int *)&self->operator[](p_idx);
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}
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const pandemonium_int GDAPI *pandemonium_vector3i_operator_index_const(const pandemonium_vector3i *p_self, const pandemonium_int p_idx) {
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const Vector3i *self = (const Vector3i *)p_self;
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return (const pandemonium_int *)&self->operator[](p_idx);
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}
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void GDAPI pandemonium_vector3i_set_axis(pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis, const pandemonium_int p_val) {
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Vector3i *self = (Vector3i *)p_self;
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self->set_axis(p_axis, p_val);
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}
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pandemonium_int GDAPI pandemonium_vector3i_get_axis(const pandemonium_vector3i *p_self, const pandemonium_vector3i_axis p_axis) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->get_axis(p_axis);
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}
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void GDAPI pandemonium_vector3i_set_all(pandemonium_vector3i *p_self, const pandemonium_int p_value) {
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Vector3i *self = (Vector3i *)p_self;
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self->set_all(p_value);
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}
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pandemonium_int GDAPI pandemonium_vector3i_min_axis(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->min_axis();
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}
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pandemonium_int GDAPI pandemonium_vector3i_max_axis(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->max_axis();
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}
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pandemonium_real GDAPI pandemonium_vector3i_length(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->length();
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}
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pandemonium_int GDAPI pandemonium_vector3i_length_squared(const pandemonium_vector3i *p_self) {
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const Vector3i *self = (const Vector3i *)p_self;
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return self->length_squared();
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}
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void GDAPI pandemonium_vector3i_zero(pandemonium_vector3i *p_self) {
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Vector3i *self = (Vector3i *)p_self;
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self->zero();
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_linear_interpolate(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b, const pandemonium_real p_t) {
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pandemonium_vector3i dest;
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const Vector3i *self = (const Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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*((Vector3i *)&dest) = self->linear_interpolate(*b, p_t);
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return dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_abs(const pandemonium_vector3i *p_self) {
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pandemonium_vector3i dest;
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const Vector3i *self = (const Vector3i *)p_self;
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*((Vector3i *)&dest) = self->abs();
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return dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_sign(const pandemonium_vector3i *p_self) {
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pandemonium_vector3i dest;
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const Vector3i *self = (const Vector3i *)p_self;
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*((Vector3i *)&dest) = self->sign();
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return dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_clamp(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_min, const pandemonium_vector3i *p_max) {
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pandemonium_vector3i dest;
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const Vector3i *self = (const Vector3i *)p_self;
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const Vector3i *min = (const Vector3i *)p_min;
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const Vector3i *max = (const Vector3i *)p_max;
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*((Vector3i *)&dest) = self->clamp(*min, *max);
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return dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_add(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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*dest = *self + *b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_subtract(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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*dest = *self - *b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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*dest = *self * *b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_multiply_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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*dest = *self * p_b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_vector(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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*dest = *self / *b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_divide_scalar(const pandemonium_vector3i *p_self, const pandemonium_int p_b) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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Vector3i *self = (Vector3i *)p_self;
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*dest = *self / p_b;
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return raw_dest;
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}
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pandemonium_vector3i GDAPI pandemonium_vector3i_operator_neg(const pandemonium_vector3i *p_self) {
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pandemonium_vector3i raw_dest;
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Vector3i *dest = (Vector3i *)&raw_dest;
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const Vector3i *self = (const Vector3i *)p_self;
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*dest = -(*self);
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return raw_dest;
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}
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pandemonium_bool GDAPI pandemonium_vector3i_operator_equal(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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return *self == *b;
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}
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pandemonium_bool GDAPI pandemonium_vector3i_operator_less(const pandemonium_vector3i *p_self, const pandemonium_vector3i *p_b) {
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Vector3i *self = (Vector3i *)p_self;
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const Vector3i *b = (const Vector3i *)p_b;
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return *self < *b;
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}
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pandemonium_vector3 GDAPI pandemonium_vector3i_to_vector3(const pandemonium_vector3i *p_self) {
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pandemonium_vector3 dest;
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const Vector3i *self = (const Vector3i *)p_self;
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*((Vector3 *)&dest) = self->to_vector3();
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return dest;
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}
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pandemonium_string GDAPI pandemonium_vector3i_as_string(const pandemonium_vector3i *p_self) {
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pandemonium_string ret;
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const Vector3i *self = (const Vector3i *)p_self;
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memnew_placement(&ret, String(*self));
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return ret;
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}
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void GDAPI pandemonium_vector3i_new(pandemonium_vector3i *r_dest, const pandemonium_int p_x, const pandemonium_int p_y, const pandemonium_int p_z) {
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Vector3i *dest = (Vector3i *)r_dest;
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*dest = Vector3i(p_x, p_y, p_z);
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}
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#ifdef __cplusplus
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}
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#endif
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