.. |
doc_classes
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
editor
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Ported: Allow unicode identifier in GDScript syntax highlighter
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2023-02-21 13:32:12 +01:00 |
icons
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gdscript_compiler.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
gdscript_compiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
gdscript_editor.cpp
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
gdscript_function.cpp
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
gdscript_function.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
gdscript_functions.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
gdscript_functions.h
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Moved Variant related classes under a variant folder in core.
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2022-08-17 13:17:12 +02:00 |
gdscript_parser.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
gdscript_parser.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
gdscript_tokenizer.cpp
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Ported: Use hash table for GDScript parsing
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2023-03-18 09:44:01 +01:00 |
gdscript_tokenizer.h
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Ported: Use hash table for GDScript parsing
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2023-03-18 09:44:01 +01:00 |
gdscript.cpp
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
gdscript.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
register_types.cpp
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Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
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2023-02-21 01:30:59 +01:00 |
register_types.h
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
SCsub
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Removed the gdscript language server.
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2022-03-18 16:47:53 +01:00 |