pandemonium_engine/servers/rendering
lawnjelly 2c471d100d Tighter light culling - fix directional lights colinear case
Exactly the same fix as done already for non-directional lights.
2024-07-14 08:44:17 +02:00
..
portals
rasterizer.cpp
rasterizer.h
rendering_server_canvas_helper.cpp
rendering_server_canvas_helper.h
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_constants.h
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-07-14 08:44:17 +02:00
rendering_server_light_culler.h
rendering_server_raster.cpp
rendering_server_raster.h
rendering_server_scene.cpp
rendering_server_scene.h
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h