mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 13:17:22 +01:00
140 lines
5.5 KiB
C++
140 lines
5.5 KiB
C++
/*************************************************************************/
|
|
/* gsai_follow_path.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "gsai_follow_path.h"
|
|
|
|
#include "../gsai_path.h"
|
|
#include "../gsai_steering_agent.h"
|
|
#include "../gsai_target_acceleration.h"
|
|
|
|
Ref<GSAIPath> GSAIFollowPath::get_path() {
|
|
return path;
|
|
}
|
|
|
|
void GSAIFollowPath::set_path(const Ref<GSAIPath> &val) {
|
|
path = val;
|
|
}
|
|
|
|
float GSAIFollowPath::get_path_offset() const {
|
|
return path_offset;
|
|
}
|
|
|
|
void GSAIFollowPath::set_path_offset(const float val) {
|
|
path_offset = val;
|
|
}
|
|
|
|
bool GSAIFollowPath::get_is_arrive_enabled() const {
|
|
return is_arrive_enabled;
|
|
}
|
|
|
|
void GSAIFollowPath::set_is_arrive_enabled(const bool val) {
|
|
is_arrive_enabled = val;
|
|
}
|
|
|
|
float GSAIFollowPath::get_prediction_time() const {
|
|
return prediction_time;
|
|
}
|
|
|
|
void GSAIFollowPath::set_prediction_time(const float val) {
|
|
prediction_time = val;
|
|
}
|
|
|
|
void GSAIFollowPath::_calculate_steering(Ref<GSAITargetAcceleration> acceleration) {
|
|
ERR_FAIL_COND(!agent.is_valid());
|
|
ERR_FAIL_COND(!path.is_valid());
|
|
|
|
Vector3 location;
|
|
|
|
if (prediction_time == 0) {
|
|
location = agent->get_position();
|
|
} else {
|
|
location = agent->get_position() + (agent->get_linear_velocity() * prediction_time);
|
|
}
|
|
|
|
float distance = path->calculate_distance(location);
|
|
float target_distance = distance + path_offset;
|
|
|
|
if (prediction_time > 0 && path->get_is_open()) {
|
|
if (target_distance < path->calculate_distance(agent->get_position())) {
|
|
target_distance = path->get_length();
|
|
}
|
|
}
|
|
|
|
Vector3 target_position = path->calculate_target_position(target_distance);
|
|
|
|
if (is_arrive_enabled && path->get_is_open()) {
|
|
if (path_offset >= 0) {
|
|
if (target_distance > path->get_length() - deceleration_radius) {
|
|
arrive(acceleration, target_position);
|
|
return;
|
|
}
|
|
} else {
|
|
if (target_distance < deceleration_radius) {
|
|
arrive(acceleration, target_position);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
Vector3 linear = (target_position - agent->get_position()).normalized();
|
|
linear *= agent->get_linear_acceleration_max();
|
|
|
|
acceleration->set_linear(linear);
|
|
acceleration->set_angular(0);
|
|
}
|
|
|
|
GSAIFollowPath::GSAIFollowPath() {
|
|
path_offset = 0.0;
|
|
is_arrive_enabled = true;
|
|
prediction_time = 0.0;
|
|
}
|
|
|
|
GSAIFollowPath::~GSAIFollowPath() {
|
|
}
|
|
|
|
void GSAIFollowPath::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_path"), &GSAIFollowPath::get_path);
|
|
ClassDB::bind_method(D_METHOD("set_path", "value"), &GSAIFollowPath::set_path);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "path", PROPERTY_HINT_RESOURCE_TYPE, "GSAIPath"), "set_path", "get_path");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_path_offset"), &GSAIFollowPath::get_path_offset);
|
|
ClassDB::bind_method(D_METHOD("set_path_offset", "value"), &GSAIFollowPath::set_path_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "path_offset"), "set_path_offset", "get_path_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_is_arrive_enabled"), &GSAIFollowPath::get_is_arrive_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_is_arrive_enabled", "value"), &GSAIFollowPath::set_is_arrive_enabled);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_arrive_enabled"), "set_is_arrive_enabled", "get_is_arrive_enabled");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_prediction_time"), &GSAIFollowPath::get_prediction_time);
|
|
ClassDB::bind_method(D_METHOD("set_prediction_time", "value"), &GSAIFollowPath::set_prediction_time);
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "prediction_time"), "set_prediction_time", "get_prediction_time");
|
|
}
|