mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 23:57:11 +01:00
139 lines
5.1 KiB
C++
139 lines
5.1 KiB
C++
#ifndef COLLISION_OBJECT_2D_H
|
|
#define COLLISION_OBJECT_2D_H
|
|
/*************************************************************************/
|
|
/* collision_object_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/2d/node_2d.h"
|
|
#include "scene/resources/shape_2d.h"
|
|
|
|
class CollisionObject2D : public Node2D {
|
|
GDCLASS(CollisionObject2D, Node2D);
|
|
|
|
uint32_t collision_layer = 1;
|
|
uint32_t collision_mask = 1;
|
|
|
|
bool area;
|
|
RID rid;
|
|
bool pickable;
|
|
|
|
struct ShapeData {
|
|
ObjectID owner_id;
|
|
Transform2D xform;
|
|
struct Shape {
|
|
Ref<Shape2D> shape;
|
|
int index;
|
|
};
|
|
|
|
Vector<Shape> shapes;
|
|
bool disabled;
|
|
bool one_way_collision;
|
|
float one_way_collision_margin;
|
|
|
|
ShapeData() {
|
|
disabled = false;
|
|
one_way_collision = false;
|
|
one_way_collision_margin = 0;
|
|
owner_id = 0;
|
|
}
|
|
};
|
|
|
|
int total_subshapes;
|
|
|
|
RBMap<uint32_t, ShapeData> shapes;
|
|
bool only_update_transform_changes; //this is used for sync physics in KinematicBody
|
|
|
|
protected:
|
|
CollisionObject2D(RID p_rid, bool p_area);
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
void _update_pickable();
|
|
friend class Viewport;
|
|
void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
|
|
void _mouse_enter();
|
|
void _mouse_exit();
|
|
|
|
void set_only_update_transform_changes(bool p_enable);
|
|
|
|
public:
|
|
void set_collision_layer(uint32_t p_layer);
|
|
uint32_t get_collision_layer() const;
|
|
|
|
void set_collision_mask(uint32_t p_mask);
|
|
uint32_t get_collision_mask() const;
|
|
|
|
void set_collision_layer_bit(int p_bit, bool p_value);
|
|
bool get_collision_layer_bit(int p_bit) const;
|
|
|
|
void set_collision_mask_bit(int p_bit, bool p_value);
|
|
bool get_collision_mask_bit(int p_bit) const;
|
|
|
|
uint32_t create_shape_owner(Object *p_owner);
|
|
void remove_shape_owner(uint32_t owner);
|
|
void get_shape_owners(List<uint32_t> *r_owners);
|
|
Array _get_shape_owners();
|
|
|
|
void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
|
|
Transform2D shape_owner_get_transform(uint32_t p_owner) const;
|
|
Object *shape_owner_get_owner(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
|
|
bool is_shape_owner_disabled(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
|
|
bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
|
|
|
|
void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin);
|
|
float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const;
|
|
|
|
void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
|
|
int shape_owner_get_shape_count(uint32_t p_owner) const;
|
|
Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
|
|
int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
|
|
|
|
void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
|
|
void shape_owner_clear_shapes(uint32_t p_owner);
|
|
|
|
uint32_t shape_find_owner(int p_shape_index) const;
|
|
|
|
void set_pickable(bool p_enabled);
|
|
bool is_pickable() const;
|
|
|
|
String get_configuration_warning() const;
|
|
|
|
_FORCE_INLINE_ RID get_rid() const { return rid; }
|
|
|
|
CollisionObject2D();
|
|
~CollisionObject2D();
|
|
};
|
|
|
|
#endif // COLLISION_OBJECT_2D_H
|