pandemonium_engine/core
Yuri Rubinsky 9a1705eac2 Fix crash when calling fill method on an empty Image
(cherry picked from commit adec51cde87d29dd74efb6e5cd0167990de8d569)
2023-08-30 10:18:36 +02:00
..
bind Bind RWLock, so it's accessible to scripts. 2023-07-06 21:17:13 +02:00
config Fix ProjectSettings::localize_path for Windows paths 2023-08-27 12:05:08 +02:00
containers Ported parts of : Refactor Node Processing 2023-06-12 21:13:26 +02:00
crypto Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
error Ported: Fix header guard in error_macros.h - madmiraal 2022-09-16 22:01:08 +02:00
input Prevent double input events on gamepad when running through steam input #79706 2023-08-27 11:47:35 +02:00
io Fix crash when calling fill method on an empty Image 2023-08-30 10:18:36 +02:00
log Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
math Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
object Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
os Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
string Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
variant Added missing Variant conversion and zero cases. 2023-08-15 10:23:41 +02:00
core_builders.py Added support for specifying a COPYRIGHT.txt file for modules. 2022-12-31 18:12:06 +01:00
core_string_names.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
core_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
global_constants.cpp Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
global_constants.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
int_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_core_types.cpp Bind RWLock, so it's accessible to scripts. 2023-07-06 21:17:13 +02:00
register_core_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added support for specifying a COPYRIGHT.txt file for modules. 2022-12-31 18:12:06 +01:00
typedefs.h Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations. 2023-04-16 15:42:57 +02:00
version.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00