mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 04:16:50 +01:00
62 lines
2.7 KiB
C++
62 lines
2.7 KiB
C++
#ifndef GSAI_RADIUS_PROXIMITY_H
|
|
#define GSAI_RADIUS_PROXIMITY_H
|
|
|
|
/*************************************************************************/
|
|
/* gsai_radius_proximity.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/object/func_ref.h"
|
|
#include "core/object/reference.h"
|
|
|
|
#include "gsai_proximity.h"
|
|
|
|
class SceneTree;
|
|
|
|
class GSAIRadiusProximity : public GSAIProximity {
|
|
GDCLASS(GSAIRadiusProximity, GSAIProximity);
|
|
|
|
public:
|
|
float get_radius() const;
|
|
void set_radius(const float val);
|
|
|
|
int _find_neighbors(Ref<FuncRef> callback);
|
|
|
|
GSAIRadiusProximity();
|
|
~GSAIRadiusProximity();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
float radius;
|
|
int _last_frame;
|
|
};
|
|
|
|
#endif
|