mirror of
https://github.com/Relintai/pandemonium_engine.git
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239 lines
7.6 KiB
XML
239 lines
7.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CharacterSkeleton3D" inherits="Spatial" version="3.5">
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<brief_description>
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3d implementation for [CharacterSkeleton].
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Note: Most of the logic implementation for this is still in gdscript. It will be ported.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_build_model" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="_common_attach_point_index_get" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="point" type="int" />
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<description>
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</description>
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</method>
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<method name="add_model_visual">
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<return type="void" />
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<argument index="0" name="vis" type="ModelVisual" />
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<description>
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</description>
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</method>
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<method name="add_model_visual_entry">
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<return type="void" />
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<argument index="0" name="vis" type="ModelVisual" />
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<argument index="1" name="ive" type="ModelVisualEntry" />
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<description>
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</description>
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</method>
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<method name="attach_point_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="attach_point_node_get">
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<return type="Node" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="attach_point_path_get" qualifiers="const">
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<return type="NodePath" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="attach_point_path_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="path" type="NodePath" />
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<description>
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</description>
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</method>
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<method name="bake_mesh_array_uv" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="arr" type="Array" />
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<argument index="1" name="tex" type="Texture" />
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<argument index="2" name="mul_color" type="float" default="0.7" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_bone_index_get" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_bone_index_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="bone_index" type="int" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_transform_get" qualifiers="const">
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<return type="Transform" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_transform_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="transform" type="Transform" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_user_transform_get" qualifiers="const">
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<return type="Transform" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="bone_additional_mesh_transform_user_transform_set">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<argument index="1" name="transform" type="Transform" />
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<description>
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</description>
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</method>
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<method name="build_model">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="clear_model_visuals">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="common_attach_point_add">
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<return type="void" />
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<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
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<argument index="1" name="scene" type="PackedScene" />
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<description>
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</description>
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</method>
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<method name="common_attach_point_add_timed">
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<return type="void" />
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<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
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<argument index="1" name="scene" type="PackedScene" />
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<argument index="2" name="time" type="float" />
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<description>
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</description>
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</method>
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<method name="common_attach_point_index_get">
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<return type="int" />
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<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
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<description>
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</description>
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</method>
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<method name="common_attach_point_node_get">
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<return type="Node" />
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<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
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<description>
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</description>
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</method>
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<method name="common_attach_point_remove">
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<return type="void" />
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<argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" />
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<argument index="1" name="scene" type="PackedScene" />
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<description>
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</description>
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</method>
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<method name="get_animation_player">
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<return type="AnimationPlayer" />
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<description>
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</description>
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</method>
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<method name="get_animation_tree">
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<return type="AnimationTree" />
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<description>
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</description>
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</method>
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<method name="get_model_entry">
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<return type="SkeletonModelEntry" />
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<argument index="0" name="bone_index" type="int" />
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<argument index="1" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_model_entry_count">
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<return type="int" />
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<argument index="0" name="bone_index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_model_visual">
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<return type="ModelVisual" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="get_model_visual_count">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="merge_mesh_array" qualifiers="const">
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<return type="Array" />
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<argument index="0" name="arr" type="Array" />
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<description>
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</description>
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</method>
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<method name="remove_model_visual">
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<return type="void" />
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<argument index="0" name="vis" type="ModelVisual" />
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<description>
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</description>
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</method>
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<method name="remove_model_visual_entry">
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<return type="void" />
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<argument index="0" name="vis" type="ModelVisual" />
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<argument index="1" name="ive" type="ModelVisualEntry" />
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<description>
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</description>
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</method>
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<method name="remove_model_visual_index">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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<description>
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</description>
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</method>
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<method name="sort_layers">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="update_nodes">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="animation_player_path" type="NodePath" setter="set_animation_player_path" getter="get_animation_player_path" default="NodePath("")">
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</member>
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<member name="animation_tree_path" type="NodePath" setter="set_animation_tree_path" getter="get_animation_tree_path" default="NodePath("")">
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</member>
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<member name="bone_additional_mesh_transform_count" type="int" setter="bone_additional_mesh_transform_set_count" getter="bone_additional_mesh_transform_get_count" default="0">
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</member>
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<member name="entity_type" type="int" setter="set_entity_type" getter="get_entity_type" default="0">
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</member>
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<member name="model_dirty" type="bool" setter="set_model_dirty" getter="get_model_dirty" default="false">
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</member>
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<member name="model_index" type="int" setter="set_model_index" getter="get_model_index" default="0">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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