mirror of
https://github.com/Relintai/pandemonium_engine.git
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1785 lines
62 KiB
Python
1785 lines
62 KiB
Python
# MIT License
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#
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# Copyright The SCons Foundation
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
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# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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"""The Node package for the SCons software construction utility.
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This is, in many ways, the heart of SCons.
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A Node is where we encapsulate all of the dependency information about
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any thing that SCons can build, or about any thing which SCons can use
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to build some other thing. The canonical "thing," of course, is a file,
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but a Node can also represent something remote (like a web page) or
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something completely abstract (like an Alias).
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Each specific type of "thing" is specifically represented by a subclass
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of the Node base class: Node.FS.File for files, Node.Alias for aliases,
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etc. Dependency information is kept here in the base class, and
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information specific to files/aliases/etc. is in the subclass. The
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goal, if we've done this correctly, is that any type of "thing" should
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be able to depend on any other type of "thing."
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"""
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import collections
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import copy
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from itertools import chain, zip_longest
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import SCons.Debug
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import SCons.Executor
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import SCons.Memoize
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from SCons.compat import NoSlotsPyPy
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from SCons.Debug import logInstanceCreation, Trace
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from SCons.Util import hash_signature, is_List, UniqueList, render_tree
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print_duplicate = 0
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def classname(obj):
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return str(obj.__class__).split('.')[-1]
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# Set to false if we're doing a dry run. There's more than one of these
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# little treats
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do_store_info = True
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# Node states
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#
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# These are in "priority" order, so that the maximum value for any
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# child/dependency of a node represents the state of that node if
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# it has no builder of its own. The canonical example is a file
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# system directory, which is only up to date if all of its children
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# were up to date.
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no_state = 0
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pending = 1
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executing = 2
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up_to_date = 3
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executed = 4
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failed = 5
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StateString = {
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0 : "no_state",
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1 : "pending",
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2 : "executing",
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3 : "up_to_date",
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4 : "executed",
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5 : "failed",
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}
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# controls whether implicit dependencies are cached:
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implicit_cache = 0
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# controls whether implicit dep changes are ignored:
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implicit_deps_unchanged = 0
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# controls whether the cached implicit deps are ignored:
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implicit_deps_changed = 0
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# A variable that can be set to an interface-specific function be called
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# to annotate a Node with information about its creation.
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def do_nothing_node(node): pass
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Annotate = do_nothing_node
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# global set for recording all processed SContruct/SConscript nodes
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SConscriptNodes = set()
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# Gets set to 'True' if we're running in interactive mode. Is
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# currently used to release parts of a target's info during
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# clean builds and update runs (see release_target_info).
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interactive = False
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def is_derived_none(node):
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raise NotImplementedError
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def is_derived_node(node):
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"""
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Returns true if this node is derived (i.e. built).
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"""
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return node.has_builder() or node.side_effect
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_is_derived_map = {0 : is_derived_none,
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1 : is_derived_node}
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def exists_none(node):
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raise NotImplementedError
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def exists_always(node):
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return 1
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def exists_base(node):
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return node.stat() is not None
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def exists_entry(node):
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"""Return if the Entry exists. Check the file system to see
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what we should turn into first. Assume a file if there's no
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directory."""
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node.disambiguate()
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return _exists_map[node._func_exists](node)
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def exists_file(node):
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# Duplicate from source path if we are set up to do this.
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if node.duplicate and not node.is_derived() and not node.linked:
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src = node.srcnode()
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if src is not node:
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# At this point, src is meant to be copied in a variant directory.
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src = src.rfile()
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if src.get_abspath() != node.get_abspath():
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if src.exists():
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node.do_duplicate(src)
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# Can't return 1 here because the duplication might
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# not actually occur if the -n option is being used.
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else:
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# The source file does not exist. Make sure no old
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# copy remains in the variant directory.
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if print_duplicate:
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print("dup: no src for %s, unlinking old variant copy" % node)
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if exists_base(node) or node.islink():
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node.fs.unlink(node.get_internal_path())
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# Return None explicitly because the Base.exists() call
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# above will have cached its value if the file existed.
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return None
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return exists_base(node)
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_exists_map = {0 : exists_none,
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1 : exists_always,
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2 : exists_base,
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3 : exists_entry,
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4 : exists_file}
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def rexists_none(node):
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raise NotImplementedError
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def rexists_node(node):
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return node.exists()
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def rexists_base(node):
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return node.rfile().exists()
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_rexists_map = {0 : rexists_none,
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1 : rexists_node,
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2 : rexists_base}
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def get_contents_none(node):
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raise NotImplementedError
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def get_contents_entry(node):
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"""Fetch the contents of the entry. Returns the exact binary
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contents of the file."""
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try:
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node = node.disambiguate(must_exist=1)
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except SCons.Errors.UserError:
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# There was nothing on disk with which to disambiguate
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# this entry. Leave it as an Entry, but return a null
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# string so calls to get_contents() in emitters and the
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# like (e.g. in qt.py) don't have to disambiguate by hand
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# or catch the exception.
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return ''
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else:
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return _get_contents_map[node._func_get_contents](node)
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def get_contents_dir(node):
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"""Return content signatures and names of all our children
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separated by new-lines. Ensure that the nodes are sorted."""
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contents = []
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for n in sorted(node.children(), key=lambda t: t.name):
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contents.append('%s %s\n' % (n.get_csig(), n.name))
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return ''.join(contents)
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def get_contents_file(node):
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if not node.rexists():
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return b''
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fname = node.rfile().get_abspath()
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try:
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with open(fname, "rb") as fp:
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contents = fp.read()
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except EnvironmentError as e:
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if not e.filename:
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e.filename = fname
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raise
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return contents
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_get_contents_map = {0 : get_contents_none,
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1 : get_contents_entry,
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2 : get_contents_dir,
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3 : get_contents_file}
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def target_from_source_none(node, prefix, suffix, splitext):
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raise NotImplementedError
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def target_from_source_base(node, prefix, suffix, splitext):
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return node.dir.Entry(prefix + splitext(node.name)[0] + suffix)
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_target_from_source_map = {0 : target_from_source_none,
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1 : target_from_source_base}
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#
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# The new decider subsystem for Nodes
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#
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# We would set and overwrite the changed_since_last_build function
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# before, but for being able to use slots (less memory!) we now have
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# a dictionary of the different decider functions. Then in the Node
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# subclasses we simply store the index to the decider that should be
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# used by it.
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#
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#
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# First, the single decider functions
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#
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def changed_since_last_build_node(node, target, prev_ni, repo_node=None):
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"""
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Must be overridden in a specific subclass to return True if this
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Node (a dependency) has changed since the last time it was used
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to build the specified target. prev_ni is this Node's state (for
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example, its file timestamp, length, maybe content signature)
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as of the last time the target was built.
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Note that this method is called through the dependency, not the
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target, because a dependency Node must be able to use its own
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logic to decide if it changed. For example, File Nodes need to
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obey if we're configured to use timestamps, but Python Value Nodes
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never use timestamps and always use the content. If this method
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were called through the target, then each Node's implementation
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of this method would have to have more complicated logic to
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handle all the different Node types on which it might depend.
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"""
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raise NotImplementedError
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def changed_since_last_build_alias(node, target, prev_ni, repo_node=None):
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cur_csig = node.get_csig()
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try:
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return cur_csig != prev_ni.csig
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except AttributeError:
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return 1
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def changed_since_last_build_entry(node, target, prev_ni, repo_node=None):
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node.disambiguate()
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return _decider_map[node.changed_since_last_build](node, target, prev_ni, repo_node)
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def changed_since_last_build_state_changed(node, target, prev_ni, repo_node=None):
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return node.state != SCons.Node.up_to_date
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def decide_source(node, target, prev_ni, repo_node=None):
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return target.get_build_env().decide_source(node, target, prev_ni, repo_node)
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def decide_target(node, target, prev_ni, repo_node=None):
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return target.get_build_env().decide_target(node, target, prev_ni, repo_node)
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def changed_since_last_build_python(node, target, prev_ni, repo_node=None):
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cur_csig = node.get_csig()
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try:
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return cur_csig != prev_ni.csig
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except AttributeError:
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return 1
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#
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# Now, the mapping from indices to decider functions
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#
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_decider_map = {0 : changed_since_last_build_node,
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1 : changed_since_last_build_alias,
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2 : changed_since_last_build_entry,
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3 : changed_since_last_build_state_changed,
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4 : decide_source,
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5 : decide_target,
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6 : changed_since_last_build_python}
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do_store_info = True
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#
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# The new store_info subsystem for Nodes
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#
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# We would set and overwrite the store_info function
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# before, but for being able to use slots (less memory!) we now have
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# a dictionary of the different functions. Then in the Node
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# subclasses we simply store the index to the info method that should be
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# used by it.
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#
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#
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# First, the single info functions
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#
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def store_info_pass(node):
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pass
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def store_info_file(node):
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# Merge our build information into the already-stored entry.
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# This accommodates "chained builds" where a file that's a target
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# in one build (SConstruct file) is a source in a different build.
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# See test/chained-build.py for the use case.
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if do_store_info:
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node.dir.sconsign().store_info(node.name, node)
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store_info_map = {0 : store_info_pass,
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1 : store_info_file}
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# Classes for signature info for Nodes.
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class NodeInfoBase:
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"""
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The generic base class for signature information for a Node.
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Node subclasses should subclass NodeInfoBase to provide their own
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logic for dealing with their own Node-specific signature information.
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"""
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__slots__ = ('__weakref__',)
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current_version_id = 2
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def update(self, node):
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try:
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field_list = self.field_list
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except AttributeError:
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return
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for f in field_list:
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try:
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delattr(self, f)
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except AttributeError:
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pass
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try:
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func = getattr(node, 'get_' + f)
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except AttributeError:
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pass
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else:
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setattr(self, f, func())
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def convert(self, node, val):
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pass
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def merge(self, other):
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"""
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Merge the fields of another object into this object. Already existing
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information is overwritten by the other instance's data.
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WARNING: If a '__dict__' slot is added, it should be updated instead of
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replaced.
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"""
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state = other.__getstate__()
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self.__setstate__(state)
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def format(self, field_list=None, names=0):
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if field_list is None:
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try:
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field_list = self.field_list
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except AttributeError:
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field_list = list(getattr(self, '__dict__', {}).keys())
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for obj in type(self).mro():
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for slot in getattr(obj, '__slots__', ()):
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if slot not in ('__weakref__', '__dict__'):
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field_list.append(slot)
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field_list.sort()
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fields = []
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for field in field_list:
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try:
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f = getattr(self, field)
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except AttributeError:
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f = None
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f = str(f)
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if names:
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f = field + ': ' + f
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fields.append(f)
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return fields
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def __getstate__(self):
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"""
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Return all fields that shall be pickled. Walk the slots in the class
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hierarchy and add those to the state dictionary. If a '__dict__' slot is
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available, copy all entries to the dictionary. Also include the version
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id, which is fixed for all instances of a class.
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"""
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state = getattr(self, '__dict__', {}).copy()
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for obj in type(self).mro():
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for name in getattr(obj,'__slots__',()):
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if hasattr(self, name):
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state[name] = getattr(self, name)
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state['_version_id'] = self.current_version_id
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try:
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del state['__weakref__']
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except KeyError:
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pass
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return state
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def __setstate__(self, state):
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"""
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Restore the attributes from a pickled state. The version is discarded.
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"""
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# TODO check or discard version
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del state['_version_id']
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for key, value in state.items():
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if key not in ('__weakref__',):
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setattr(self, key, value)
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class BuildInfoBase:
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"""
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The generic base class for build information for a Node.
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This is what gets stored in a .sconsign file for each target file.
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It contains a NodeInfo instance for this node (signature information
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that's specific to the type of Node) and direct attributes for the
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generic build stuff we have to track: sources, explicit dependencies,
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implicit dependencies, and action information.
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"""
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__slots__ = ("bsourcesigs", "bdependsigs", "bimplicitsigs", "bactsig",
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"bsources", "bdepends", "bact", "bimplicit", "__weakref__")
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current_version_id = 2
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def __init__(self):
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# Create an object attribute from the class attribute so it ends up
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# in the pickled data in the .sconsign file.
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self.bsourcesigs = []
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self.bdependsigs = []
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self.bimplicitsigs = []
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self.bactsig = None
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def merge(self, other):
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|
"""
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|
Merge the fields of another object into this object. Already existing
|
|
information is overwritten by the other instance's data.
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|
WARNING: If a '__dict__' slot is added, it should be updated instead of
|
|
replaced.
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"""
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state = other.__getstate__()
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self.__setstate__(state)
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def __getstate__(self):
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"""
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Return all fields that shall be pickled. Walk the slots in the class
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hierarchy and add those to the state dictionary. If a '__dict__' slot is
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available, copy all entries to the dictionary. Also include the version
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id, which is fixed for all instances of a class.
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"""
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state = getattr(self, '__dict__', {}).copy()
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for obj in type(self).mro():
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for name in getattr(obj,'__slots__',()):
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|
if hasattr(self, name):
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state[name] = getattr(self, name)
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state['_version_id'] = self.current_version_id
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try:
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del state['__weakref__']
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except KeyError:
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pass
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return state
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|
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def __setstate__(self, state):
|
|
"""
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Restore the attributes from a pickled state.
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|
"""
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|
# TODO check or discard version
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del state['_version_id']
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for key, value in state.items():
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if key not in ('__weakref__',):
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setattr(self, key, value)
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class Node(object, metaclass=NoSlotsPyPy):
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"""The base Node class, for entities that we know how to
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build, or use to build other Nodes.
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"""
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__slots__ = ['sources',
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'sources_set',
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|
'target_peers',
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'_specific_sources',
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|
'depends',
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|
'depends_set',
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|
'ignore',
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|
'ignore_set',
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|
'prerequisites',
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|
'implicit',
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|
'waiting_parents',
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|
'waiting_s_e',
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'ref_count',
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|
'wkids',
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|
'env',
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|
'state',
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|
'precious',
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|
'noclean',
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|
'nocache',
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|
'cached',
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|
'always_build',
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'includes',
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|
'attributes',
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|
'side_effect',
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|
'side_effects',
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|
'linked',
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|
'_memo',
|
|
'executor',
|
|
'binfo',
|
|
'ninfo',
|
|
'builder',
|
|
'is_explicit',
|
|
'implicit_set',
|
|
'changed_since_last_build',
|
|
'store_info',
|
|
'pseudo',
|
|
'_tags',
|
|
'_func_is_derived',
|
|
'_func_exists',
|
|
'_func_rexists',
|
|
'_func_get_contents',
|
|
'_func_target_from_source']
|
|
|
|
class Attrs:
|
|
__slots__ = ('shared', '__dict__')
|
|
|
|
|
|
def __init__(self):
|
|
if SCons.Debug.track_instances: logInstanceCreation(self, 'Node.Node')
|
|
# Note that we no longer explicitly initialize a self.builder
|
|
# attribute to None here. That's because the self.builder
|
|
# attribute may be created on-the-fly later by a subclass (the
|
|
# canonical example being a builder to fetch a file from a
|
|
# source code system like CVS or Subversion).
|
|
|
|
# Each list of children that we maintain is accompanied by a
|
|
# dictionary used to look up quickly whether a node is already
|
|
# present in the list. Empirical tests showed that it was
|
|
# fastest to maintain them as side-by-side Node attributes in
|
|
# this way, instead of wrapping up each list+dictionary pair in
|
|
# a class. (Of course, we could always still do that in the
|
|
# future if we had a good reason to...).
|
|
self.sources = [] # source files used to build node
|
|
self.sources_set = set()
|
|
self._specific_sources = False
|
|
self.depends = [] # explicit dependencies (from Depends)
|
|
self.depends_set = set()
|
|
self.ignore = [] # dependencies to ignore
|
|
self.ignore_set = set()
|
|
self.prerequisites = None
|
|
self.implicit = None # implicit (scanned) dependencies (None means not scanned yet)
|
|
self.waiting_parents = set()
|
|
self.waiting_s_e = set()
|
|
self.ref_count = 0
|
|
self.wkids = None # Kids yet to walk, when it's an array
|
|
|
|
self.env = None
|
|
self.state = no_state
|
|
self.precious = None
|
|
self.pseudo = False
|
|
self.noclean = 0
|
|
self.nocache = 0
|
|
self.cached = 0 # is this node pulled from cache?
|
|
self.always_build = None
|
|
self.includes = None
|
|
self.attributes = self.Attrs() # Generic place to stick information about the Node.
|
|
self.side_effect = 0 # true iff this node is a side effect
|
|
self.side_effects = [] # the side effects of building this target
|
|
self.linked = 0 # is this node linked to the variant directory?
|
|
self.changed_since_last_build = 0
|
|
self.store_info = 0
|
|
self._tags = None
|
|
self._func_is_derived = 1
|
|
self._func_exists = 1
|
|
self._func_rexists = 1
|
|
self._func_get_contents = 0
|
|
self._func_target_from_source = 0
|
|
self.ninfo = None
|
|
|
|
self.clear_memoized_values()
|
|
|
|
# Let the interface in which the build engine is embedded
|
|
# annotate this Node with its own info (like a description of
|
|
# what line in what file created the node, for example).
|
|
Annotate(self)
|
|
|
|
def disambiguate(self, must_exist=None):
|
|
return self
|
|
|
|
def get_suffix(self):
|
|
return ''
|
|
|
|
@SCons.Memoize.CountMethodCall
|
|
def get_build_env(self):
|
|
"""Fetch the appropriate Environment to build this node.
|
|
"""
|
|
try:
|
|
return self._memo['get_build_env']
|
|
except KeyError:
|
|
pass
|
|
result = self.get_executor().get_build_env()
|
|
self._memo['get_build_env'] = result
|
|
return result
|
|
|
|
def get_build_scanner_path(self, scanner):
|
|
"""Fetch the appropriate scanner path for this node."""
|
|
return self.get_executor().get_build_scanner_path(scanner)
|
|
|
|
def set_executor(self, executor):
|
|
"""Set the action executor for this node."""
|
|
self.executor = executor
|
|
|
|
def get_executor(self, create=1):
|
|
"""Fetch the action executor for this node. Create one if
|
|
there isn't already one, and requested to do so."""
|
|
try:
|
|
executor = self.executor
|
|
except AttributeError:
|
|
if not create:
|
|
raise
|
|
try:
|
|
act = self.builder.action
|
|
except AttributeError:
|
|
executor = SCons.Executor.Null(targets=[self])
|
|
else:
|
|
executor = SCons.Executor.Executor(act,
|
|
self.env or self.builder.env,
|
|
[self.builder.overrides],
|
|
[self],
|
|
self.sources)
|
|
self.executor = executor
|
|
return executor
|
|
|
|
def executor_cleanup(self):
|
|
"""Let the executor clean up any cached information."""
|
|
try:
|
|
executor = self.get_executor(create=None)
|
|
except AttributeError:
|
|
pass
|
|
else:
|
|
if executor is not None:
|
|
executor.cleanup()
|
|
|
|
def reset_executor(self):
|
|
"""Remove cached executor; forces recompute when needed."""
|
|
try:
|
|
delattr(self, 'executor')
|
|
except AttributeError:
|
|
pass
|
|
|
|
def push_to_cache(self):
|
|
"""Try to push a node into a cache
|
|
"""
|
|
pass
|
|
|
|
def retrieve_from_cache(self):
|
|
"""Try to retrieve the node's content from a cache
|
|
|
|
This method is called from multiple threads in a parallel build,
|
|
so only do thread safe stuff here. Do thread unsafe stuff in
|
|
built().
|
|
|
|
Returns true if the node was successfully retrieved.
|
|
"""
|
|
return 0
|
|
|
|
#
|
|
# Taskmaster interface subsystem
|
|
#
|
|
|
|
def make_ready(self):
|
|
"""Get a Node ready for evaluation.
|
|
|
|
This is called before the Taskmaster decides if the Node is
|
|
up-to-date or not. Overriding this method allows for a Node
|
|
subclass to be disambiguated if necessary, or for an implicit
|
|
source builder to be attached.
|
|
"""
|
|
pass
|
|
|
|
def prepare(self):
|
|
"""Prepare for this Node to be built.
|
|
|
|
This is called after the Taskmaster has decided that the Node
|
|
is out-of-date and must be rebuilt, but before actually calling
|
|
the method to build the Node.
|
|
|
|
This default implementation checks that explicit or implicit
|
|
dependencies either exist or are derived, and initializes the
|
|
BuildInfo structure that will hold the information about how
|
|
this node is, uh, built.
|
|
|
|
(The existence of source files is checked separately by the
|
|
Executor, which aggregates checks for all of the targets built
|
|
by a specific action.)
|
|
|
|
Overriding this method allows for for a Node subclass to remove
|
|
the underlying file from the file system. Note that subclass
|
|
methods should call this base class method to get the child
|
|
check and the BuildInfo structure.
|
|
"""
|
|
if self.depends is not None:
|
|
for d in self.depends:
|
|
if d.missing():
|
|
msg = "Explicit dependency `%s' not found, needed by target `%s'."
|
|
raise SCons.Errors.StopError(msg % (d, self))
|
|
if self.implicit is not None:
|
|
for i in self.implicit:
|
|
if i.missing():
|
|
msg = "Implicit dependency `%s' not found, needed by target `%s'."
|
|
raise SCons.Errors.StopError(msg % (i, self))
|
|
self.binfo = self.get_binfo()
|
|
|
|
def build(self, **kw):
|
|
"""Actually build the node.
|
|
|
|
This is called by the Taskmaster after it's decided that the
|
|
Node is out-of-date and must be rebuilt, and after the prepare()
|
|
method has gotten everything, uh, prepared.
|
|
|
|
This method is called from multiple threads in a parallel build,
|
|
so only do thread safe stuff here. Do thread unsafe stuff
|
|
in built().
|
|
|
|
"""
|
|
try:
|
|
self.get_executor()(self, **kw)
|
|
except SCons.Errors.BuildError as e:
|
|
e.node = self
|
|
raise
|
|
|
|
def built(self):
|
|
"""Called just after this node is successfully built."""
|
|
|
|
# Clear the implicit dependency caches of any Nodes
|
|
# waiting for this Node to be built.
|
|
for parent in self.waiting_parents:
|
|
parent.implicit = None
|
|
|
|
# Handle issue where builder emits more than one target and
|
|
# the source file for the builder is generated.
|
|
# in that case only the first target was getting it's .implicit
|
|
# cleared when the source file is built (second scan).
|
|
# leaving only partial implicits from scan before source file is generated
|
|
# typically the compiler only. Then scanned files are appended
|
|
# This is persisted to sconsign and rebuild causes false rebuilds
|
|
# because the ordering of the implicit list then changes to what it
|
|
# should have been.
|
|
# This is at least the following bugs
|
|
# https://github.com/SCons/scons/issues/2811
|
|
# https://jira.mongodb.org/browse/SERVER-33111
|
|
try:
|
|
for peer in parent.target_peers:
|
|
peer.implicit = None
|
|
except AttributeError:
|
|
pass
|
|
|
|
|
|
self.clear()
|
|
|
|
if self.pseudo:
|
|
if self.exists():
|
|
raise SCons.Errors.UserError("Pseudo target " + str(self) + " must not exist")
|
|
else:
|
|
if not self.exists() and do_store_info:
|
|
SCons.Warnings.warn(SCons.Warnings.TargetNotBuiltWarning,
|
|
"Cannot find target " + str(self) + " after building")
|
|
self.ninfo.update(self)
|
|
|
|
def visited(self):
|
|
"""Called just after this node has been visited (with or
|
|
without a build)."""
|
|
try:
|
|
binfo = self.binfo
|
|
except AttributeError:
|
|
# Apparently this node doesn't need build info, so
|
|
# don't bother calculating or storing it.
|
|
pass
|
|
else:
|
|
self.ninfo.update(self)
|
|
SCons.Node.store_info_map[self.store_info](self)
|
|
|
|
def release_target_info(self):
|
|
"""Called just after this node has been marked
|
|
up-to-date or was built completely.
|
|
|
|
This is where we try to release as many target node infos
|
|
as possible for clean builds and update runs, in order
|
|
to minimize the overall memory consumption.
|
|
|
|
By purging attributes that aren't needed any longer after
|
|
a Node (=File) got built, we don't have to care that much how
|
|
many KBytes a Node actually requires...as long as we free
|
|
the memory shortly afterwards.
|
|
|
|
@see: built() and File.release_target_info()
|
|
"""
|
|
pass
|
|
|
|
def add_to_waiting_s_e(self, node):
|
|
self.waiting_s_e.add(node)
|
|
|
|
def add_to_waiting_parents(self, node):
|
|
"""
|
|
Returns the number of nodes added to our waiting parents list:
|
|
1 if we add a unique waiting parent, 0 if not. (Note that the
|
|
returned values are intended to be used to increment a reference
|
|
count, so don't think you can "clean up" this function by using
|
|
True and False instead...)
|
|
"""
|
|
wp = self.waiting_parents
|
|
if node in wp:
|
|
return 0
|
|
wp.add(node)
|
|
return 1
|
|
|
|
def postprocess(self):
|
|
"""Clean up anything we don't need to hang onto after we've
|
|
been built."""
|
|
self.executor_cleanup()
|
|
self.waiting_parents = set()
|
|
|
|
def clear(self):
|
|
"""Completely clear a Node of all its cached state (so that it
|
|
can be re-evaluated by interfaces that do continuous integration
|
|
builds).
|
|
"""
|
|
# The del_binfo() call here isn't necessary for normal execution,
|
|
# but is for interactive mode, where we might rebuild the same
|
|
# target and need to start from scratch.
|
|
self.del_binfo()
|
|
self.clear_memoized_values()
|
|
self.ninfo = self.new_ninfo()
|
|
self.executor_cleanup()
|
|
for attr in ['cachedir_csig', 'cachesig', 'contentsig']:
|
|
try:
|
|
delattr(self, attr)
|
|
except AttributeError:
|
|
pass
|
|
self.cached = 0
|
|
self.includes = None
|
|
|
|
def clear_memoized_values(self):
|
|
self._memo = {}
|
|
|
|
def builder_set(self, builder):
|
|
self.builder = builder
|
|
try:
|
|
del self.executor
|
|
except AttributeError:
|
|
pass
|
|
|
|
def has_builder(self):
|
|
"""Return whether this Node has a builder or not.
|
|
|
|
In Boolean tests, this turns out to be a *lot* more efficient
|
|
than simply examining the builder attribute directly ("if
|
|
node.builder: ..."). When the builder attribute is examined
|
|
directly, it ends up calling __getattr__ for both the __len__
|
|
and __bool__ attributes on instances of our Builder Proxy
|
|
class(es), generating a bazillion extra calls and slowing
|
|
things down immensely.
|
|
"""
|
|
try:
|
|
b = self.builder
|
|
except AttributeError:
|
|
# There was no explicit builder for this Node, so initialize
|
|
# the self.builder attribute to None now.
|
|
b = self.builder = None
|
|
return b is not None
|
|
|
|
def set_explicit(self, is_explicit):
|
|
self.is_explicit = is_explicit
|
|
|
|
def has_explicit_builder(self):
|
|
"""Return whether this Node has an explicit builder
|
|
|
|
This allows an internal Builder created by SCons to be marked
|
|
non-explicit, so that it can be overridden by an explicit
|
|
builder that the user supplies (the canonical example being
|
|
directories)."""
|
|
try:
|
|
return self.is_explicit
|
|
except AttributeError:
|
|
self.is_explicit = None
|
|
return self.is_explicit
|
|
|
|
def get_builder(self, default_builder=None):
|
|
"""Return the set builder, or a specified default value"""
|
|
try:
|
|
return self.builder
|
|
except AttributeError:
|
|
return default_builder
|
|
|
|
multiple_side_effect_has_builder = has_builder
|
|
|
|
def is_derived(self):
|
|
"""
|
|
Returns true if this node is derived (i.e. built).
|
|
|
|
This should return true only for nodes whose path should be in
|
|
the variant directory when duplicate=0 and should contribute their build
|
|
signatures when they are used as source files to other derived files. For
|
|
example: source with source builders are not derived in this sense,
|
|
and hence should not return true.
|
|
"""
|
|
return _is_derived_map[self._func_is_derived](self)
|
|
|
|
def is_sconscript(self):
|
|
""" Returns true if this node is an sconscript """
|
|
return self in SConscriptNodes
|
|
|
|
def is_conftest(self):
|
|
""" Returns true if this node is an conftest node"""
|
|
try:
|
|
self.attributes.conftest_node
|
|
except AttributeError:
|
|
return False
|
|
return True
|
|
|
|
def check_attributes(self, name):
|
|
""" Simple API to check if the node.attributes for name has been set"""
|
|
return getattr(getattr(self, "attributes", None), name, None)
|
|
|
|
|
|
def alter_targets(self):
|
|
"""Return a list of alternate targets for this Node.
|
|
"""
|
|
return [], None
|
|
|
|
def get_found_includes(self, env, scanner, path):
|
|
"""Return the scanned include lines (implicit dependencies)
|
|
found in this node.
|
|
|
|
The default is no implicit dependencies. We expect this method
|
|
to be overridden by any subclass that can be scanned for
|
|
implicit dependencies.
|
|
"""
|
|
return []
|
|
|
|
def get_implicit_deps(self, env, initial_scanner, path_func, kw = {}):
|
|
"""Return a list of implicit dependencies for this node.
|
|
|
|
This method exists to handle recursive invocation of the scanner
|
|
on the implicit dependencies returned by the scanner, if the
|
|
scanner's recursive flag says that we should.
|
|
"""
|
|
nodes = [self]
|
|
seen = set(nodes)
|
|
dependencies = []
|
|
path_memo = {}
|
|
|
|
root_node_scanner = self._get_scanner(env, initial_scanner, None, kw)
|
|
|
|
while nodes:
|
|
node = nodes.pop(0)
|
|
|
|
scanner = node._get_scanner(env, initial_scanner, root_node_scanner, kw)
|
|
if not scanner:
|
|
continue
|
|
|
|
try:
|
|
path = path_memo[scanner]
|
|
except KeyError:
|
|
path = path_func(scanner)
|
|
path_memo[scanner] = path
|
|
|
|
included_deps = [x for x in node.get_found_includes(env, scanner, path) if x not in seen]
|
|
if included_deps:
|
|
dependencies.extend(included_deps)
|
|
seen.update(included_deps)
|
|
nodes.extend(scanner.recurse_nodes(included_deps))
|
|
|
|
return dependencies
|
|
|
|
def _get_scanner(self, env, initial_scanner, root_node_scanner, kw):
|
|
if initial_scanner:
|
|
# handle explicit scanner case
|
|
scanner = initial_scanner.select(self)
|
|
else:
|
|
# handle implicit scanner case
|
|
scanner = self.get_env_scanner(env, kw)
|
|
if scanner:
|
|
scanner = scanner.select(self)
|
|
|
|
if not scanner:
|
|
# no scanner could be found for the given node's scanner key;
|
|
# thus, make an attempt at using a default.
|
|
scanner = root_node_scanner
|
|
|
|
return scanner
|
|
|
|
def get_env_scanner(self, env, kw={}):
|
|
return env.get_scanner(self.scanner_key())
|
|
|
|
def get_target_scanner(self):
|
|
return self.builder.target_scanner
|
|
|
|
def get_source_scanner(self, node):
|
|
"""Fetch the source scanner for the specified node
|
|
|
|
NOTE: "self" is the target being built, "node" is
|
|
the source file for which we want to fetch the scanner.
|
|
|
|
Implies self.has_builder() is true; again, expect to only be
|
|
called from locations where this is already verified.
|
|
|
|
This function may be called very often; it attempts to cache
|
|
the scanner found to improve performance.
|
|
"""
|
|
scanner = None
|
|
try:
|
|
scanner = self.builder.source_scanner
|
|
except AttributeError:
|
|
pass
|
|
if not scanner:
|
|
# The builder didn't have an explicit scanner, so go look up
|
|
# a scanner from env['SCANNERS'] based on the node's scanner
|
|
# key (usually the file extension).
|
|
scanner = self.get_env_scanner(self.get_build_env())
|
|
if scanner:
|
|
scanner = scanner.select(node)
|
|
return scanner
|
|
|
|
def add_to_implicit(self, deps):
|
|
if not hasattr(self, 'implicit') or self.implicit is None:
|
|
self.implicit = []
|
|
self.implicit_set = set()
|
|
self._children_reset()
|
|
self._add_child(self.implicit, self.implicit_set, deps)
|
|
|
|
def scan(self):
|
|
"""Scan this node's dependents for implicit dependencies."""
|
|
# Don't bother scanning non-derived files, because we don't
|
|
# care what their dependencies are.
|
|
# Don't scan again, if we already have scanned.
|
|
if self.implicit is not None:
|
|
return
|
|
self.implicit = []
|
|
self.implicit_set = set()
|
|
self._children_reset()
|
|
if not self.has_builder():
|
|
return
|
|
|
|
build_env = self.get_build_env()
|
|
executor = self.get_executor()
|
|
|
|
# Here's where we implement --implicit-cache.
|
|
if implicit_cache and not implicit_deps_changed:
|
|
implicit = self.get_stored_implicit()
|
|
if implicit is not None:
|
|
# We now add the implicit dependencies returned from the
|
|
# stored .sconsign entry to have already been converted
|
|
# to Nodes for us. (We used to run them through a
|
|
# source_factory function here.)
|
|
|
|
# Update all of the targets with them. This
|
|
# essentially short-circuits an N*M scan of the
|
|
# sources for each individual target, which is a hell
|
|
# of a lot more efficient.
|
|
for tgt in executor.get_all_targets():
|
|
tgt.add_to_implicit(implicit)
|
|
|
|
if implicit_deps_unchanged or self.is_up_to_date():
|
|
return
|
|
# one of this node's sources has changed,
|
|
# so we must recalculate the implicit deps for all targets
|
|
for tgt in executor.get_all_targets():
|
|
tgt.implicit = []
|
|
tgt.implicit_set = set()
|
|
|
|
# Have the executor scan the sources.
|
|
executor.scan_sources(self.builder.source_scanner)
|
|
|
|
# If there's a target scanner, have the executor scan the target
|
|
# node itself and associated targets that might be built.
|
|
scanner = self.get_target_scanner()
|
|
if scanner:
|
|
executor.scan_targets(scanner)
|
|
|
|
def scanner_key(self):
|
|
return None
|
|
|
|
def select_scanner(self, scanner):
|
|
"""Selects a scanner for this Node.
|
|
|
|
This is a separate method so it can be overridden by Node
|
|
subclasses (specifically, Node.FS.Dir) that *must* use their
|
|
own Scanner and don't select one the Scanner.Selector that's
|
|
configured for the target.
|
|
"""
|
|
return scanner.select(self)
|
|
|
|
def env_set(self, env, safe=0):
|
|
if safe and self.env:
|
|
return
|
|
self.env = env
|
|
|
|
#
|
|
# SIGNATURE SUBSYSTEM
|
|
#
|
|
|
|
NodeInfo = NodeInfoBase
|
|
BuildInfo = BuildInfoBase
|
|
|
|
def new_ninfo(self):
|
|
ninfo = self.NodeInfo()
|
|
return ninfo
|
|
|
|
def get_ninfo(self):
|
|
if self.ninfo is not None:
|
|
return self.ninfo
|
|
self.ninfo = self.new_ninfo()
|
|
return self.ninfo
|
|
|
|
def new_binfo(self):
|
|
binfo = self.BuildInfo()
|
|
return binfo
|
|
|
|
def get_binfo(self):
|
|
"""
|
|
Fetch a node's build information.
|
|
|
|
node - the node whose sources will be collected
|
|
cache - alternate node to use for the signature cache
|
|
returns - the build signature
|
|
|
|
This no longer handles the recursive descent of the
|
|
node's children's signatures. We expect that they're
|
|
already built and updated by someone else, if that's
|
|
what's wanted.
|
|
"""
|
|
try:
|
|
return self.binfo
|
|
except AttributeError:
|
|
pass
|
|
|
|
binfo = self.new_binfo()
|
|
self.binfo = binfo
|
|
|
|
executor = self.get_executor()
|
|
ignore_set = self.ignore_set
|
|
|
|
if self.has_builder():
|
|
binfo.bact = str(executor)
|
|
binfo.bactsig = hash_signature(executor.get_contents())
|
|
|
|
if self._specific_sources:
|
|
sources = [s for s in self.sources if s not in ignore_set]
|
|
|
|
else:
|
|
sources = executor.get_unignored_sources(self, self.ignore)
|
|
|
|
seen = set()
|
|
binfo.bsources = [s for s in sources if s not in seen and not seen.add(s)]
|
|
binfo.bsourcesigs = [s.get_ninfo() for s in binfo.bsources]
|
|
|
|
binfo.bdepends = [d for d in self.depends if d not in ignore_set]
|
|
binfo.bdependsigs = [d.get_ninfo() for d in self.depends]
|
|
|
|
# Because self.implicit is initialized to None (and not empty list [])
|
|
# we have to handle this case
|
|
if not self.implicit:
|
|
binfo.bimplicit = []
|
|
binfo.bimplicitsigs = []
|
|
else:
|
|
binfo.bimplicit = [i for i in self.implicit if i not in ignore_set]
|
|
binfo.bimplicitsigs = [i.get_ninfo() for i in binfo.bimplicit]
|
|
|
|
return binfo
|
|
|
|
def del_binfo(self):
|
|
"""Delete the build info from this node."""
|
|
try:
|
|
delattr(self, 'binfo')
|
|
except AttributeError:
|
|
pass
|
|
|
|
def get_csig(self):
|
|
try:
|
|
return self.ninfo.csig
|
|
except AttributeError:
|
|
ninfo = self.get_ninfo()
|
|
ninfo.csig = hash_signature(self.get_contents())
|
|
return self.ninfo.csig
|
|
|
|
def get_cachedir_csig(self):
|
|
return self.get_csig()
|
|
|
|
def get_stored_info(self):
|
|
return None
|
|
|
|
def get_stored_implicit(self):
|
|
"""Fetch the stored implicit dependencies"""
|
|
return None
|
|
|
|
#
|
|
#
|
|
#
|
|
|
|
def set_precious(self, precious = 1):
|
|
"""Set the Node's precious value."""
|
|
self.precious = precious
|
|
|
|
def set_pseudo(self, pseudo = True):
|
|
"""Set the Node's precious value."""
|
|
self.pseudo = pseudo
|
|
|
|
def set_noclean(self, noclean = 1):
|
|
"""Set the Node's noclean value."""
|
|
# Make sure noclean is an integer so the --debug=stree
|
|
# output in Util.py can use it as an index.
|
|
self.noclean = noclean and 1 or 0
|
|
|
|
def set_nocache(self, nocache = 1):
|
|
"""Set the Node's nocache value."""
|
|
# Make sure nocache is an integer so the --debug=stree
|
|
# output in Util.py can use it as an index.
|
|
self.nocache = nocache and 1 or 0
|
|
|
|
def set_always_build(self, always_build = 1):
|
|
"""Set the Node's always_build value."""
|
|
self.always_build = always_build
|
|
|
|
def exists(self):
|
|
"""Does this node exists?"""
|
|
return _exists_map[self._func_exists](self)
|
|
|
|
def rexists(self):
|
|
"""Does this node exist locally or in a repository?"""
|
|
# There are no repositories by default:
|
|
return _rexists_map[self._func_rexists](self)
|
|
|
|
def get_contents(self):
|
|
"""Fetch the contents of the entry."""
|
|
return _get_contents_map[self._func_get_contents](self)
|
|
|
|
def missing(self):
|
|
return not self.is_derived() and \
|
|
not self.linked and \
|
|
not self.rexists()
|
|
|
|
def remove(self):
|
|
"""Remove this Node: no-op by default."""
|
|
return None
|
|
|
|
def add_dependency(self, depend):
|
|
"""Adds dependencies."""
|
|
try:
|
|
self._add_child(self.depends, self.depends_set, depend)
|
|
except TypeError as e:
|
|
e = e.args[0]
|
|
if is_List(e):
|
|
s = list(map(str, e))
|
|
else:
|
|
s = str(e)
|
|
raise SCons.Errors.UserError("attempted to add a non-Node dependency to %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
|
|
|
|
def add_prerequisite(self, prerequisite):
|
|
"""Adds prerequisites"""
|
|
if self.prerequisites is None:
|
|
self.prerequisites = UniqueList()
|
|
self.prerequisites.extend(prerequisite)
|
|
self._children_reset()
|
|
|
|
def add_ignore(self, depend):
|
|
"""Adds dependencies to ignore."""
|
|
try:
|
|
self._add_child(self.ignore, self.ignore_set, depend)
|
|
except TypeError as e:
|
|
e = e.args[0]
|
|
if is_List(e):
|
|
s = list(map(str, e))
|
|
else:
|
|
s = str(e)
|
|
raise SCons.Errors.UserError("attempted to ignore a non-Node dependency of %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
|
|
|
|
def add_source(self, source):
|
|
"""Adds sources."""
|
|
if self._specific_sources:
|
|
return
|
|
try:
|
|
self._add_child(self.sources, self.sources_set, source)
|
|
except TypeError as e:
|
|
e = e.args[0]
|
|
if is_List(e):
|
|
s = list(map(str, e))
|
|
else:
|
|
s = str(e)
|
|
raise SCons.Errors.UserError("attempted to add a non-Node as source of %s:\n\t%s is a %s, not a Node" % (str(self), s, type(e)))
|
|
|
|
def _add_child(self, collection, set, child):
|
|
"""Adds 'child' to 'collection', first checking 'set' to see if it's
|
|
already present."""
|
|
added = None
|
|
for c in child:
|
|
if c not in set:
|
|
set.add(c)
|
|
collection.append(c)
|
|
added = 1
|
|
if added:
|
|
self._children_reset()
|
|
|
|
def set_specific_source(self, source):
|
|
self.add_source(source)
|
|
self._specific_sources = True
|
|
|
|
def add_wkid(self, wkid):
|
|
"""Add a node to the list of kids waiting to be evaluated"""
|
|
if self.wkids is not None:
|
|
self.wkids.append(wkid)
|
|
|
|
def _children_reset(self):
|
|
self.clear_memoized_values()
|
|
# We need to let the Executor clear out any calculated
|
|
# build info that it's cached so we can re-calculate it.
|
|
self.executor_cleanup()
|
|
|
|
@SCons.Memoize.CountMethodCall
|
|
def _children_get(self):
|
|
try:
|
|
return self._memo['_children_get']
|
|
except KeyError:
|
|
pass
|
|
|
|
# The return list may contain duplicate Nodes, especially in
|
|
# source trees where there are a lot of repeated #includes
|
|
# of a tangle of .h files. Profiling shows, however, that
|
|
# eliminating the duplicates with a brute-force approach that
|
|
# preserves the order (that is, something like:
|
|
#
|
|
# u = []
|
|
# for n in list:
|
|
# if n not in u:
|
|
# u.append(n)"
|
|
#
|
|
# takes more cycles than just letting the underlying methods
|
|
# hand back cached values if a Node's information is requested
|
|
# multiple times. (Other methods of removing duplicates, like
|
|
# using dictionary keys, lose the order, and the only ordered
|
|
# dictionary patterns I found all ended up using "not in"
|
|
# internally anyway...)
|
|
if self.ignore_set:
|
|
iter = chain.from_iterable([_f for _f in [self.sources, self.depends, self.implicit] if _f])
|
|
|
|
children = []
|
|
for i in iter:
|
|
if i not in self.ignore_set:
|
|
children.append(i)
|
|
else:
|
|
children = self.all_children(scan=0)
|
|
|
|
self._memo['_children_get'] = children
|
|
return children
|
|
|
|
def all_children(self, scan=1):
|
|
"""Return a list of all the node's direct children."""
|
|
if scan:
|
|
self.scan()
|
|
|
|
# The return list may contain duplicate Nodes, especially in
|
|
# source trees where there are a lot of repeated #includes
|
|
# of a tangle of .h files. Profiling shows, however, that
|
|
# eliminating the duplicates with a brute-force approach that
|
|
# preserves the order (that is, something like:
|
|
#
|
|
# u = []
|
|
# for n in list:
|
|
# if n not in u:
|
|
# u.append(n)"
|
|
#
|
|
# takes more cycles than just letting the underlying methods
|
|
# hand back cached values if a Node's information is requested
|
|
# multiple times. (Other methods of removing duplicates, like
|
|
# using dictionary keys, lose the order, and the only ordered
|
|
# dictionary patterns I found all ended up using "not in"
|
|
# internally anyway...)
|
|
return list(chain.from_iterable([_f for _f in [self.sources, self.depends, self.implicit] if _f]))
|
|
|
|
def children(self, scan=1):
|
|
"""Return a list of the node's direct children, minus those
|
|
that are ignored by this node."""
|
|
if scan:
|
|
self.scan()
|
|
return self._children_get()
|
|
|
|
def set_state(self, state):
|
|
self.state = state
|
|
|
|
def get_state(self):
|
|
return self.state
|
|
|
|
def get_env(self):
|
|
env = self.env
|
|
if not env:
|
|
import SCons.Defaults
|
|
env = SCons.Defaults.DefaultEnvironment()
|
|
return env
|
|
|
|
def Decider(self, function):
|
|
foundkey = None
|
|
for k, v in _decider_map.items():
|
|
if v == function:
|
|
foundkey = k
|
|
break
|
|
if not foundkey:
|
|
foundkey = len(_decider_map)
|
|
_decider_map[foundkey] = function
|
|
self.changed_since_last_build = foundkey
|
|
|
|
def Tag(self, key, value):
|
|
""" Add a user-defined tag. """
|
|
if not self._tags:
|
|
self._tags = {}
|
|
self._tags[key] = value
|
|
|
|
def GetTag(self, key):
|
|
""" Return a user-defined tag. """
|
|
if not self._tags:
|
|
return None
|
|
return self._tags.get(key, None)
|
|
|
|
def changed(self, node=None, allowcache=False):
|
|
"""
|
|
Returns if the node is up-to-date with respect to the BuildInfo
|
|
stored last time it was built. The default behavior is to compare
|
|
it against our own previously stored BuildInfo, but the stored
|
|
BuildInfo from another Node (typically one in a Repository)
|
|
can be used instead.
|
|
|
|
Note that we now *always* check every dependency. We used to
|
|
short-circuit the check by returning as soon as we detected
|
|
any difference, but we now rely on checking every dependency
|
|
to make sure that any necessary Node information (for example,
|
|
the content signature of an #included .h file) is updated.
|
|
|
|
The allowcache option was added for supporting the early
|
|
release of the executor/builder structures, right after
|
|
a File target was built. When set to true, the return
|
|
value of this changed method gets cached for File nodes.
|
|
Like this, the executor isn't needed any longer for subsequent
|
|
calls to changed().
|
|
|
|
@see: FS.File.changed(), FS.File.release_target_info()
|
|
"""
|
|
t = 0
|
|
if t: Trace('changed(%s [%s], %s)' % (self, classname(self), node))
|
|
if node is None:
|
|
node = self
|
|
|
|
result = False
|
|
|
|
bi = node.get_stored_info().binfo
|
|
then = bi.bsourcesigs + bi.bdependsigs + bi.bimplicitsigs
|
|
children = self.children()
|
|
|
|
diff = len(children) - len(then)
|
|
if diff:
|
|
# The old and new dependency lists are different lengths.
|
|
# This always indicates that the Node must be rebuilt.
|
|
# We also extend the old dependency list with enough None
|
|
# entries to equal the new dependency list, for the benefit
|
|
# of the loop below that updates node information.
|
|
then.extend([None] * diff)
|
|
if t: Trace(': old %s new %s' % (len(then), len(children)))
|
|
result = True
|
|
|
|
for child, prev_ni in zip(children, then):
|
|
if _decider_map[child.changed_since_last_build](child, self, prev_ni, node):
|
|
if t: Trace(': %s changed' % child)
|
|
result = True
|
|
|
|
if self.has_builder():
|
|
contents = self.get_executor().get_contents()
|
|
newsig = hash_signature(contents)
|
|
if bi.bactsig != newsig:
|
|
if t: Trace(': bactsig %s != newsig %s' % (bi.bactsig, newsig))
|
|
result = True
|
|
|
|
if not result:
|
|
if t: Trace(': up to date')
|
|
|
|
if t: Trace('\n')
|
|
|
|
return result
|
|
|
|
def is_up_to_date(self):
|
|
"""Default check for whether the Node is current: unknown Node
|
|
subtypes are always out of date, so they will always get built."""
|
|
return None
|
|
|
|
def children_are_up_to_date(self):
|
|
"""Alternate check for whether the Node is current: If all of
|
|
our children were up-to-date, then this Node was up-to-date, too.
|
|
|
|
The SCons.Node.Alias and SCons.Node.Python.Value subclasses
|
|
rebind their current() method to this method."""
|
|
# Allow the children to calculate their signatures.
|
|
self.binfo = self.get_binfo()
|
|
if self.always_build:
|
|
return None
|
|
state = 0
|
|
for kid in self.children(None):
|
|
s = kid.get_state()
|
|
if s and (not state or s > state):
|
|
state = s
|
|
return (state == 0 or state == SCons.Node.up_to_date)
|
|
|
|
def is_literal(self):
|
|
"""Always pass the string representation of a Node to
|
|
the command interpreter literally."""
|
|
return 1
|
|
|
|
def render_include_tree(self):
|
|
"""
|
|
Return a text representation, suitable for displaying to the
|
|
user, of the include tree for the sources of this node.
|
|
"""
|
|
if self.is_derived():
|
|
env = self.get_build_env()
|
|
if env:
|
|
for s in self.sources:
|
|
scanner = self.get_source_scanner(s)
|
|
if scanner:
|
|
path = self.get_build_scanner_path(scanner)
|
|
else:
|
|
path = None
|
|
def f(node, env=env, scanner=scanner, path=path):
|
|
return node.get_found_includes(env, scanner, path)
|
|
return render_tree(s, f, 1)
|
|
else:
|
|
return None
|
|
|
|
def get_abspath(self):
|
|
"""
|
|
Return an absolute path to the Node. This will return simply
|
|
str(Node) by default, but for Node types that have a concept of
|
|
relative path, this might return something different.
|
|
"""
|
|
return str(self)
|
|
|
|
def for_signature(self):
|
|
"""
|
|
Return a string representation of the Node that will always
|
|
be the same for this particular Node, no matter what. This
|
|
is by contrast to the __str__() method, which might, for
|
|
instance, return a relative path for a file Node. The purpose
|
|
of this method is to generate a value to be used in signature
|
|
calculation for the command line used to build a target, and
|
|
we use this method instead of str() to avoid unnecessary
|
|
rebuilds. This method does not need to return something that
|
|
would actually work in a command line; it can return any kind of
|
|
nonsense, so long as it does not change.
|
|
"""
|
|
return str(self)
|
|
|
|
def get_string(self, for_signature):
|
|
"""This is a convenience function designed primarily to be
|
|
used in command generators (i.e., CommandGeneratorActions or
|
|
Environment variables that are callable), which are called
|
|
with a for_signature argument that is nonzero if the command
|
|
generator is being called to generate a signature for the
|
|
command line, which determines if we should rebuild or not.
|
|
|
|
Such command generators should use this method in preference
|
|
to str(Node) when converting a Node to a string, passing
|
|
in the for_signature parameter, such that we will call
|
|
Node.for_signature() or str(Node) properly, depending on whether
|
|
we are calculating a signature or actually constructing a
|
|
command line."""
|
|
if for_signature:
|
|
return self.for_signature()
|
|
return str(self)
|
|
|
|
def get_subst_proxy(self):
|
|
"""
|
|
This method is expected to return an object that will function
|
|
exactly like this Node, except that it implements any additional
|
|
special features that we would like to be in effect for
|
|
Environment variable substitution. The principle use is that
|
|
some Nodes would like to implement a __getattr__() method,
|
|
but putting that in the Node type itself has a tendency to kill
|
|
performance. We instead put it in a proxy and return it from
|
|
this method. It is legal for this method to return self
|
|
if no new functionality is needed for Environment substitution.
|
|
"""
|
|
return self
|
|
|
|
def explain(self):
|
|
if not self.exists():
|
|
return "building `%s' because it doesn't exist\n" % self
|
|
|
|
if self.always_build:
|
|
return "rebuilding `%s' because AlwaysBuild() is specified\n" % self
|
|
|
|
old = self.get_stored_info()
|
|
if old is None:
|
|
return None
|
|
|
|
old = old.binfo
|
|
old.prepare_dependencies()
|
|
|
|
try:
|
|
old_bkids = old.bsources + old.bdepends + old.bimplicit
|
|
old_bkidsigs = old.bsourcesigs + old.bdependsigs + old.bimplicitsigs
|
|
except AttributeError:
|
|
return "Cannot explain why `%s' is being rebuilt: No previous build information found\n" % self
|
|
|
|
new = self.get_binfo()
|
|
|
|
new_bkids = new.bsources + new.bdepends + new.bimplicit
|
|
new_bkidsigs = new.bsourcesigs + new.bdependsigs + new.bimplicitsigs
|
|
|
|
osig = dict(list(zip(old_bkids, old_bkidsigs)))
|
|
nsig = dict(list(zip(new_bkids, new_bkidsigs)))
|
|
|
|
# The sources and dependencies we'll want to report are all stored
|
|
# as relative paths to this target's directory, but we want to
|
|
# report them relative to the top-level SConstruct directory,
|
|
# so we only print them after running them through this lambda
|
|
# to turn them into the right relative Node and then return
|
|
# its string.
|
|
def stringify( s, E=self.dir.Entry):
|
|
if hasattr( s, 'dir' ) :
|
|
return str(E(s))
|
|
return str(s)
|
|
|
|
lines = []
|
|
|
|
removed = [x for x in old_bkids if x not in new_bkids]
|
|
if removed:
|
|
removed = [stringify(r) for r in removed]
|
|
fmt = "`%s' is no longer a dependency\n"
|
|
lines.extend([fmt % s for s in removed])
|
|
|
|
for k in new_bkids:
|
|
if k not in old_bkids:
|
|
lines.append("`%s' is a new dependency\n" % stringify(k))
|
|
else:
|
|
changed = _decider_map[k.changed_since_last_build](k, self, osig[k])
|
|
|
|
if changed:
|
|
lines.append("`%s' changed\n" % stringify(k))
|
|
|
|
if len(lines) == 0 and old_bkids != new_bkids:
|
|
lines.append("the dependency order changed:\n")
|
|
lines.append("->Sources\n")
|
|
for (o,n) in zip_longest(old.bsources, new.bsources, fillvalue=None):
|
|
lines.append("Old:%s\tNew:%s\n"%(o,n))
|
|
lines.append("->Depends\n")
|
|
for (o,n) in zip_longest(old.bdepends, new.bdepends, fillvalue=None):
|
|
lines.append("Old:%s\tNew:%s\n"%(o,n))
|
|
lines.append("->Implicit\n")
|
|
for (o,n) in zip_longest(old.bimplicit, new.bimplicit, fillvalue=None):
|
|
lines.append("Old:%s\tNew:%s\n"%(o,n))
|
|
|
|
if len(lines) == 0:
|
|
def fmt_with_title(title, strlines):
|
|
lines = strlines.split('\n')
|
|
sep = '\n' + ' '*(15 + len(title))
|
|
return ' '*15 + title + sep.join(lines) + '\n'
|
|
if old.bactsig != new.bactsig:
|
|
if old.bact == new.bact:
|
|
lines.append("the contents of the build action changed\n" +
|
|
fmt_with_title('action: ', new.bact))
|
|
|
|
# lines.append("the contents of the build action changed [%s] [%s]\n"%(old.bactsig,new.bactsig) +
|
|
# fmt_with_title('action: ', new.bact))
|
|
else:
|
|
lines.append("the build action changed:\n" +
|
|
fmt_with_title('old: ', old.bact) +
|
|
fmt_with_title('new: ', new.bact))
|
|
|
|
if len(lines) == 0:
|
|
return "rebuilding `%s' for unknown reasons\n" % self
|
|
|
|
preamble = "rebuilding `%s' because" % self
|
|
if len(lines) == 1:
|
|
return "%s %s" % (preamble, lines[0])
|
|
else:
|
|
lines = ["%s:\n" % preamble] + lines
|
|
return ( ' '*11).join(lines)
|
|
|
|
class NodeList(collections.UserList):
|
|
def __str__(self):
|
|
return str(list(map(str, self.data)))
|
|
|
|
def get_children(node, parent): return node.children()
|
|
def ignore_cycle(node, stack): pass
|
|
def do_nothing(node, parent): pass
|
|
|
|
class Walker:
|
|
"""An iterator for walking a Node tree.
|
|
|
|
This is depth-first, children are visited before the parent.
|
|
The Walker object can be initialized with any node, and
|
|
returns the next node on the descent with each get_next() call.
|
|
get the children of a node instead of calling 'children'.
|
|
'cycle_func' is an optional function that will be called
|
|
when a cycle is detected.
|
|
|
|
This class does not get caught in node cycles caused, for example,
|
|
by C header file include loops.
|
|
"""
|
|
def __init__(self, node, kids_func=get_children,
|
|
cycle_func=ignore_cycle,
|
|
eval_func=do_nothing):
|
|
self.kids_func = kids_func
|
|
self.cycle_func = cycle_func
|
|
self.eval_func = eval_func
|
|
node.wkids = copy.copy(kids_func(node, None))
|
|
self.stack = [node]
|
|
self.history = {} # used to efficiently detect and avoid cycles
|
|
self.history[node] = None
|
|
|
|
def get_next(self):
|
|
"""Return the next node for this walk of the tree.
|
|
|
|
This function is intentionally iterative, not recursive,
|
|
to sidestep any issues of stack size limitations.
|
|
"""
|
|
|
|
while self.stack:
|
|
if self.stack[-1].wkids:
|
|
node = self.stack[-1].wkids.pop(0)
|
|
if not self.stack[-1].wkids:
|
|
self.stack[-1].wkids = None
|
|
if node in self.history:
|
|
self.cycle_func(node, self.stack)
|
|
else:
|
|
node.wkids = copy.copy(self.kids_func(node, self.stack[-1]))
|
|
self.stack.append(node)
|
|
self.history[node] = None
|
|
else:
|
|
node = self.stack.pop()
|
|
del self.history[node]
|
|
if node:
|
|
if self.stack:
|
|
parent = self.stack[-1]
|
|
else:
|
|
parent = None
|
|
self.eval_func(node, parent)
|
|
return node
|
|
return None
|
|
|
|
def is_done(self):
|
|
return not self.stack
|
|
|
|
|
|
arg2nodes_lookups = []
|
|
|
|
# Local Variables:
|
|
# tab-width:4
|
|
# indent-tabs-mode:nil
|
|
# End:
|
|
# vim: set expandtab tabstop=4 shiftwidth=4:
|