pandemonium_engine/modules/layered_tile_map
2024-03-12 23:26:04 +01:00
..
doc_classes Re-extracted class docs. 2024-03-10 10:36:13 +01:00
editor Use control instead of metakey as intended in the layered tilemap editors. 2024-03-12 23:26:04 +01:00
geometry_parser
icons Added the center view icon from godot4. 2024-03-09 06:42:50 +01:00
config.py Enable the layered tile maps module as now it compiles. It still needs some work before it's actually usable though. 2024-03-07 19:00:47 +01:00
layered_tile_map_layer_group.cpp
layered_tile_map_layer_group.h
layered_tile_map_layer.cpp Update the tiles properly when a rao setting changes. 2024-03-12 06:07:44 +01:00
layered_tile_map_layer.h Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
layered_tile_map.cpp Reworked RendetingServer's canvas_item_add_texture_rect_animation's last parameter. Now instead of bool randomize_start_time it's real start_time. This should make it more versatile. 2024-03-12 17:52:12 +01:00
layered_tile_map.h Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
layered_tile_set.cpp Implemented RAO for LayeredTileMaps. 2024-03-12 00:51:00 +01:00
layered_tile_set.h Work on fixing compile when layered tile maps are enabled. 2024-03-06 01:11:54 +01:00
register_types.cpp Fixed compile when layered tile maps are enabled. 2024-03-07 18:57:18 +01:00
register_types.h Fix register methods. 2024-03-02 08:32:55 +01:00
SCsub