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audio_effect_amplify.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_amplify.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_capture.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_capture.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_chorus.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_chorus.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_compressor.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
audio_effect_compressor.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_delay.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_delay.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_distortion.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_distortion.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_eq.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_eq.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_filter.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_filter.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_limiter.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_limiter.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_panner.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_panner.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_phaser.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_phaser.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_pitch_shift.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
audio_effect_pitch_shift.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_record.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_record.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_reverb.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_reverb.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_spectrum_analyzer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_spectrum_analyzer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_effect_stereo_enhance.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_effect_stereo_enhance.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_stream_generator.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
audio_stream_generator.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
eq.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
eq.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
reverb.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
reverb.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |