mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_2d_data_scene.h"
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#include "../prop_2d_scene_instance.h"
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#include "prop_2d_data.h"
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Ref<PackedScene> Prop2DDataScene::get_scene() {
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return _scene;
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}
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void Prop2DDataScene::set_scene(const Ref<PackedScene> &value) {
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_scene = value;
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}
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bool Prop2DDataScene::_processor_handles(Node *node) {
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Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
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return i;
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}
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void Prop2DDataScene::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
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Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
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ERR_FAIL_COND(!i);
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Ref<Prop2DDataScene> l;
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if (entry.is_valid()) {
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l = entry;
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} else {
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l.instance();
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}
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l->set_scene(i->get_scene());
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Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
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}
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Node *Prop2DDataScene::_processor_get_node_for(const Transform2D &transform, Node *node) {
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Prop2DSceneInstance *i = nullptr;
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if (!node) {
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i = memnew(Prop2DSceneInstance);
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} else {
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i = Object::cast_to<Prop2DSceneInstance>(node);
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}
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i->set_scene(get_scene());
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return Prop2DDataEntry::_processor_get_node_for(transform, i);
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}
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Prop2DDataScene::Prop2DDataScene() {
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_snap_to_mesh = true;
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_snap_axis = Vector3(0, 1, 0);
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}
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Prop2DDataScene::~Prop2DDataScene() {
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if (_scene.is_valid())
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_scene.unref();
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}
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void Prop2DDataScene::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_scene"), &Prop2DDataScene::get_scene);
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ClassDB::bind_method(D_METHOD("set_scene", "value"), &Prop2DDataScene::set_scene);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene", "get_scene");
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}
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