mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
174 lines
5.3 KiB
C++
174 lines
5.3 KiB
C++
/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_2d_instance_job.h"
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#include "prop_2d_instance.h"
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#include "./props/prop_2d_data.h"
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#include "../opensimplex/open_simplex_noise.h"
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const String Prop2DInstanceJob::BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE = "Normal,Process,Physics Process";
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Prop2DInstanceJob::ActiveBuildPhaseType Prop2DInstanceJob::get_build_phase_type() {
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return _build_phase_type;
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}
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void Prop2DInstanceJob::set_build_phase_type(Prop2DInstanceJob::ActiveBuildPhaseType build_phase_type) {
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_build_phase_type = build_phase_type;
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}
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void Prop2DInstanceJob::set_prop(const Ref<Prop2DData> &prop) {
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_prop = prop;
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_in_tree = true;
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}
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void Prop2DInstanceJob::set_prop_instance(Prop2DInstance *instance) {
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_instance = instance;
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}
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void Prop2DInstanceJob::set_prop_instance_bind(Node *instance) {
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set_prop_instance(Object::cast_to<Prop2DInstance>(instance));
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}
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int Prop2DInstanceJob::get_phase() {
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return _phase;
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}
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void Prop2DInstanceJob::set_phase(const int phase) {
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_phase = phase;
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}
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void Prop2DInstanceJob::next_phase() {
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++_phase;
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}
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bool Prop2DInstanceJob::get_build_done() {
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return _build_done;
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}
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void Prop2DInstanceJob::set_build_done(const bool val) {
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_build_done = val;
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}
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void Prop2DInstanceJob::finished() {
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set_build_done(true);
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if (_instance) {
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_instance->build_finished();
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}
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}
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void Prop2DInstanceJob::reset() {
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call("_reset");
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}
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void Prop2DInstanceJob::_reset() {
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_build_done = false;
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_phase = 0;
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}
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void Prop2DInstanceJob::_execute() {
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ActiveBuildPhaseType origpt = _build_phase_type;
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while (!get_cancelled() && _in_tree && !_build_done && origpt == _build_phase_type && !should_return()) {
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execute_phase();
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}
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}
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void Prop2DInstanceJob::execute_phase() {
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call("_execute_phase");
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}
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void Prop2DInstanceJob::_execute_phase() {
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finished();
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}
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void Prop2DInstanceJob::process(const float delta) {
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if (has_method("_process"))
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call("_process", delta);
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}
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void Prop2DInstanceJob::physics_process(const float delta) {
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if (has_method("_physics_process"))
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call("_physics_process", delta);
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}
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void Prop2DInstanceJob::prop_instance_enter_tree() {
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_in_tree = true;
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}
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void Prop2DInstanceJob::prop_instance_exit_tree() {
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_in_tree = false;
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if (get_complete()) {
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_prop.unref();
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} else {
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set_cancelled(true);
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}
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}
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Prop2DInstanceJob::Prop2DInstanceJob() {
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_instance = NULL;
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_in_tree = false;
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_build_phase_type = BUILD_PHASE_TYPE_NORMAL;
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_build_done = true;
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_phase = 0;
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}
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Prop2DInstanceJob::~Prop2DInstanceJob() {
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_prop.unref();
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_instance = NULL;
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}
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void Prop2DInstanceJob::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
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BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
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ClassDB::bind_method(D_METHOD("get_build_phase_type"), &Prop2DInstanceJob::get_build_phase_type);
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ClassDB::bind_method(D_METHOD("set_build_phase_type", "value"), &Prop2DInstanceJob::set_build_phase_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "build_phase_type", PROPERTY_HINT_ENUM, BINDING_STRING_ACTIVE_BUILD_PHASE_TYPE), "set_build_phase_type", "get_build_phase_type");
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ClassDB::bind_method(D_METHOD("set_prop", "prop"), &Prop2DInstanceJob::set_prop);
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ClassDB::bind_method(D_METHOD("set_prop_instance", "instance"), &Prop2DInstanceJob::set_prop_instance_bind);
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ClassDB::bind_method(D_METHOD("get_phase"), &Prop2DInstanceJob::get_phase);
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ClassDB::bind_method(D_METHOD("set_phase", "phase"), &Prop2DInstanceJob::set_phase);
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ClassDB::bind_method(D_METHOD("next_phase"), &Prop2DInstanceJob::next_phase);
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ClassDB::bind_method(D_METHOD("get_build_done"), &Prop2DInstanceJob::get_build_done);
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ClassDB::bind_method(D_METHOD("set_build_done", "val"), &Prop2DInstanceJob::set_build_done);
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ClassDB::bind_method(D_METHOD("finished"), &Prop2DInstanceJob::finished);
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BIND_VMETHOD(MethodInfo("_reset"));
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ClassDB::bind_method(D_METHOD("reset"), &Prop2DInstanceJob::reset);
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ClassDB::bind_method(D_METHOD("_reset"), &Prop2DInstanceJob::_reset);
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ClassDB::bind_method(D_METHOD("_execute"), &Prop2DInstanceJob::_execute);
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BIND_VMETHOD(MethodInfo("_execute_phase"));
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ClassDB::bind_method(D_METHOD("execute_phase"), &Prop2DInstanceJob::execute_phase);
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ClassDB::bind_method(D_METHOD("_execute_phase"), &Prop2DInstanceJob::_execute_phase);
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ClassDB::bind_method(D_METHOD("prop_instance_exit_tree"), &Prop2DInstanceJob::prop_instance_exit_tree);
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}
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