mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-29 15:17:11 +01:00
87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
/*
|
|
Copyright (c) 2019-2023 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_data_scene.h"
|
|
|
|
#include "../prop_2d_scene_instance.h"
|
|
#include "prop_2d_data.h"
|
|
|
|
Ref<PackedScene> Prop2DDataScene::get_scene() {
|
|
return _scene;
|
|
}
|
|
void Prop2DDataScene::set_scene(const Ref<PackedScene> &value) {
|
|
_scene = value;
|
|
}
|
|
|
|
bool Prop2DDataScene::_processor_handles(Node *node) {
|
|
Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
|
|
|
|
return i;
|
|
}
|
|
|
|
void Prop2DDataScene::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
|
|
Prop2DSceneInstance *i = Object::cast_to<Prop2DSceneInstance>(node);
|
|
|
|
ERR_FAIL_COND(!i);
|
|
|
|
Ref<Prop2DDataScene> l;
|
|
|
|
if (entry.is_valid()) {
|
|
l = entry;
|
|
} else {
|
|
l.instance();
|
|
}
|
|
|
|
l->set_scene(i->get_scene());
|
|
|
|
Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
|
|
}
|
|
|
|
Node *Prop2DDataScene::_processor_get_node_for(const Transform2D &transform, Node *node) {
|
|
Prop2DSceneInstance *i = nullptr;
|
|
|
|
if (!node) {
|
|
i = memnew(Prop2DSceneInstance);
|
|
} else {
|
|
i = Object::cast_to<Prop2DSceneInstance>(node);
|
|
}
|
|
|
|
i->set_scene(get_scene());
|
|
|
|
return Prop2DDataEntry::_processor_get_node_for(transform, i);
|
|
}
|
|
|
|
Prop2DDataScene::Prop2DDataScene() {
|
|
_snap_to_mesh = true;
|
|
_snap_axis = Vector3(0, 1, 0);
|
|
}
|
|
Prop2DDataScene::~Prop2DDataScene() {
|
|
if (_scene.is_valid())
|
|
_scene.unref();
|
|
}
|
|
|
|
void Prop2DDataScene::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_scene"), &Prop2DDataScene::get_scene);
|
|
ClassDB::bind_method(D_METHOD("set_scene", "value"), &Prop2DDataScene::set_scene);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scene", PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"), "set_scene", "get_scene");
|
|
}
|