..
bind
Added a new helper method to DirAccess.
2022-07-03 17:29:52 +02:00
crypto
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
io
Increase the maximum number of concurrent DNS queries from 32 to 256
2022-07-25 17:36:02 +02:00
log
Cleaned up the log macros.
2022-06-11 18:07:21 +02:00
math
Added 2 helper methods to Math.
2022-07-02 21:55:46 +02:00
os
Ported get_datetime_from_unix_time, and get_unix_time_from_datetime to OS from OS's binder class.
2022-07-16 00:22:17 +02:00
array.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
array.h
Clang format all files.
2022-03-18 19:00:13 +01:00
bitfield_dynamic.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
bitfield_dynamic.h
Clang format all files.
2022-03-18 19:00:13 +01:00
class_db.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
class_db.h
Clang format all files.
2022-03-18 19:00:13 +01:00
color_names.inc
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
color.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
color.h
Added 2 new helper methods to Color.
2022-07-15 17:08:48 +02:00
command_queue_mt.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
command_queue_mt.h
Clang format all files.
2022-03-18 19:00:13 +01:00
compressed_translation.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
compressed_translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
core_builders.py
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
core_string_names.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
core_string_names.h
Clang format all files.
2022-03-18 19:00:13 +01:00
cowdata.h
Fix typo in CowData's fill(). This fixes the issues with WaveFormCollapse.
2022-04-23 21:32:33 +02:00
dictionary.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
dictionary.h
Clang format all files.
2022-03-18 19:00:13 +01:00
engine.cpp
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
engine.h
Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
2022-03-24 11:10:56 +01:00
error_list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
error_macros.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
error_macros.h
Clang format all files.
2022-03-18 19:00:13 +01:00
func_ref.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
func_ref.h
Clang format all files.
2022-03-18 19:00:13 +01:00
global_constants.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
global_constants.h
Clang format all files.
2022-03-18 19:00:13 +01:00
hash_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
hashfuncs.h
Clang format all files.
2022-03-18 19:00:13 +01:00
image.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
image.h
Clang format all files.
2022-03-18 19:00:13 +01:00
input_map.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
input_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
int_types.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
local_vector.h
Clang format all files.
2022-03-18 19:00:13 +01:00
make_binders.py
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
message_queue.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
message_queue.h
Clang format all files.
2022-03-18 19:00:13 +01:00
method_bind.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
method_bind.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
method_ptrcall.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
node_path.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
node_path.h
Clang format all files.
2022-03-18 19:00:13 +01:00
oa_hash_map.h
Added lookup_ptr method to OAHashMap.
2022-03-23 15:06:29 +01:00
object_id.h
Clang format all files.
2022-03-18 19:00:13 +01:00
object_rc.h
Clang format all files.
2022-03-18 19:00:13 +01:00
object.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
object.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ordered_hash_map.h
Clang format all files.
2022-03-18 19:00:13 +01:00
packed_data_container.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
packed_data_container.h
Clang format all files.
2022-03-18 19:00:13 +01:00
paged_allocator.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pair.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path_remap.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
path_remap.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pool_allocator.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
pool_allocator.h
Clang format all files.
2022-03-18 19:00:13 +01:00
pool_vector.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
pool_vector.h
Added find() and clear() methods to PoolVector. Also made sure they are callable by scripts (alongside contains).
2022-06-21 00:34:02 +02:00
pooled_list.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
print_string.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
print_string.h
Clang format all files.
2022-03-18 19:00:13 +01:00
project_settings.cpp
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
project_settings.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
ref_ptr.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
ref_ptr.h
Clang format all files.
2022-03-18 19:00:13 +01:00
reference.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
reference.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
register_core_types.cpp
Added the new logging stuff to the build, and made everything compile.
2022-06-11 17:46:12 +02:00
register_core_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
resource.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rid_handle.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
rid_handle.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rid.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
rid.h
Backported: RID: Change comparison operators to use RID_Data id instead of address. This should helps making sorting more deterministic in physics and rendering. The same change was done for 4.0 in 4f16397. - akien-mga - 797321fec4
2022-03-20 20:22:15 +01:00
ring_buffer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
safe_refcount.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
safe_refcount.h
Clang format all files.
2022-03-18 19:00:13 +01:00
script_debugger_local.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
script_debugger_local.h
Clang format all files.
2022-03-18 19:00:13 +01:00
script_language.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
script_language.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added the new logging stuff to the build, and made everything compile.
2022-06-11 17:46:12 +02:00
self_list.h
Clang format all files.
2022-03-18 19:00:13 +01:00
set.h
Clang format all files.
2022-03-18 19:00:13 +01:00
simple_type.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sort_array.h
Clang format all files.
2022-03-18 19:00:13 +01:00
string_buffer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
string_builder.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
string_builder.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
string_name.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
string_name.h
Clang format all files.
2022-03-18 19:00:13 +01:00
threaded_callable_queue.h
Clang format all files.
2022-03-18 19:00:13 +01:00
translation.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
translation.h
Clang format all files.
2022-03-18 19:00:13 +01:00
type_info.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
typedefs.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ucaps.h
Clang format all files.
2022-03-18 19:00:13 +01:00
undo_redo.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
undo_redo.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
ustring.cpp
Fix the logic of String::path_clean_end_slash().
2022-07-02 19:55:18 +02:00
ustring.h
Ported a few helper methods from my String implementation in rcpp_framework.
2022-06-26 03:38:28 +02:00
variant_call.cpp
Ported a few helper methods from my String implementation in rcpp_framework.
2022-06-26 03:38:28 +02:00
variant_op.cpp
Fix regression with dictionaries because of the variant srtingname support.
2022-03-21 23:22:19 +01:00
variant_parser.cpp
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
variant_parser.h
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
variant.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
variant.h
Added is_null() helper method to variant.
2022-03-22 09:38:10 +01:00
vector.h
Added fill method to Vector and CowData.
2022-04-21 16:30:21 +02:00
version.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
vmap.h
Clang format all files.
2022-03-18 19:00:13 +01:00
vset.h
Clang format all files.
2022-03-18 19:00:13 +01:00