pandemonium_engine/modules/vertex_lights_2d/vertex_light_2d.cpp

106 lines
5.0 KiB
C++

/*************************************************************************/
/* vertex_light_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "vertex_light_2d.h"
Color VertexLight2D::get_color() {
return _color;
}
void VertexLight2D::set_color(const Color &p_color) {
_color = p_color;
}
VertexLight2D::VertexLight2DMode VertexLight2D::get_mode() {
return _mode;
}
void VertexLight2D::set_mode(const VertexLight2D::VertexLight2DMode p_mode) {
_mode = p_mode;
}
Vector2i VertexLight2D::get_z_range() {
return _z_range;
}
void VertexLight2D::set_z_range(const Vector2i &p_z_range) {
_z_range = p_z_range;
}
Vector2i VertexLight2D::get_layer_range() {
return _layer_range;
}
void VertexLight2D::set_layer_range(const Vector2i &p_layer_range) {
_layer_range = p_layer_range;
}
int VertexLight2D::get_item_cull_mask() {
return _item_cull_mask;
}
void VertexLight2D::set_item_cull_mask(const int p_item_cull_mask) {
_item_cull_mask = p_item_cull_mask;
}
VertexLight2D::VertexLight2D() {
_vertex_light = RID_PRIME(VertexLights2DServer::get_singleton()->light_create());
_item_cull_mask = 1;
_z_range = Vector2i(-1024, 1024);
_mode = VERTEX_LIGHT_2D_MODE_ADD;
}
VertexLight2D::~VertexLight2D() {
VertexLights2DServer::get_singleton()->free(_vertex_light);
}
void VertexLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_color"), &VertexLight2D::get_color);
ClassDB::bind_method(D_METHOD("set_color", "color"), &VertexLight2D::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_mode"), &VertexLight2D::get_mode);
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &VertexLight2D::set_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
ClassDB::bind_method(D_METHOD("get_z_range"), &VertexLight2D::get_z_range);
ClassDB::bind_method(D_METHOD("set_z_range", "z_range"), &VertexLight2D::set_z_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "z_range", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range", "get_z_range");
ClassDB::bind_method(D_METHOD("get_layer_range"), &VertexLight2D::get_layer_range);
ClassDB::bind_method(D_METHOD("set_layer_range", "layer_range"), &VertexLight2D::set_layer_range);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "layer_range", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range", "get_layer_range");
ClassDB::bind_method(D_METHOD("get_item_cull_mask"), &VertexLight2D::get_item_cull_mask);
ClassDB::bind_method(D_METHOD("set_item_cull_mask", "item_cull_mask"), &VertexLight2D::set_item_cull_mask);
ADD_PROPERTY(PropertyInfo(Variant::INT, "item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_ADD);
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_SUB);
BIND_ENUM_CONSTANT(VERTEX_LIGHT_2D_MODE_MIX);
}