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https://github.com/Relintai/pandemonium_engine.git
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Relintai
9d76074b58
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
- m4gr3d
24e3b3b88d
92 lines
3.7 KiB
C++
92 lines
3.7 KiB
C++
#ifndef DIR_ACCESS_UNIX_H
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#define DIR_ACCESS_UNIX_H
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/*************************************************************************/
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/* dir_access_unix.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)
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#include "core/os/dir_access.h"
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#include <dirent.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <unistd.h>
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class DirAccessUnix : public DirAccess {
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DIR *dir_stream;
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bool _cisdir;
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bool _cishidden;
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protected:
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String current_dir;
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virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); }
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virtual bool is_hidden(const String &p_name);
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public:
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virtual Error list_dir_begin(); ///< This starts dir listing
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virtual String get_next();
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virtual bool current_is_dir() const;
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virtual bool current_is_hidden() const;
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virtual void list_dir_end(); ///<
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virtual int get_drive_count();
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virtual String get_drive(int p_drive);
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virtual int get_current_drive();
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virtual bool drives_are_shortcuts();
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virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success
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virtual String get_current_dir(); ///< return current dir location
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virtual Error make_dir(String p_dir);
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virtual bool file_exists(String p_file);
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virtual bool dir_exists(String p_dir);
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virtual uint64_t get_modified_time(String p_file);
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virtual Error rename(String p_path, String p_new_path);
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virtual Error remove(String p_path);
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virtual bool is_link(String p_file);
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virtual String read_link(String p_file);
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virtual Error create_link(String p_source, String p_target);
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virtual uint64_t get_space_left();
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virtual String get_filesystem_type() const;
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DirAccessUnix();
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~DirAccessUnix();
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};
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#endif //UNIX ENABLED
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#endif
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