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71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
#ifndef OVERLAPPING_WAVE_FORM_COLLAPSE_H
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#define OVERLAPPING_WAVE_FORM_COLLAPSE_H
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#include "core/containers/vector.h"
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#include "array_2d.h"
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#include "wave_form_collapse.h"
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class OverlappingWaveFormCollapse : public WaveFormCollapse {
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GDCLASS(OverlappingWaveFormCollapse, WaveFormCollapse);
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public:
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bool get_periodic_input() const;
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void set_periodic_input(const bool val);
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int get_out_height() const;
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void set_out_height(const int val);
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int get_out_width() const;
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void set_out_width(const int val);
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int get_symmetry() const;
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void set_symmetry(const int val);
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bool get_ground() const;
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void set_ground(const bool val);
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int get_pattern_size() const;
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void set_pattern_size(const int val);
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int get_wave_height() const;
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int get_wave_width() const;
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Array2D<int> run();
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void init_ground();
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bool set_pattern(const Array2D<int> &pattern, int i, int j);
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int get_ground_pattern_id();
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int get_pattern_id(const Array2D<int> &pattern);
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void set_pattern(int pattern_id, int i, int j);
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void init_patterns();
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bool agrees(const Array2D<int> &pattern1, const Array2D<int> &pattern2, int dy, int dx);
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void generate_compatible();
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Array2D<int> to_image(const Array2D<int> &output_patterns) const;
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void initialize();
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OverlappingWaveFormCollapse();
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~OverlappingWaveFormCollapse();
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protected:
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static void _bind_methods();
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private:
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Vector<Array2D<int>> _patterns;
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bool _periodic_input;
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int _out_height;
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int _out_width;
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int _symmetry;
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bool _ground;
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int _pattern_size;
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};
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#endif
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