mirror of
https://github.com/Relintai/pandemonium_engine.git
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174 lines
5.6 KiB
C++
174 lines
5.6 KiB
C++
#ifndef MDI_ED_H
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#define MDI_ED_H
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/*************************************************************************/
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/* mdi_ed.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/gui/panel_container.h"
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class MDIEdPlugin;
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class MeshDataResource;
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class MeshDataInstance;
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class MDIEdPlugin;
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class MDREdUVPreviewer;
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class MDRUVRectEditorPopup;
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class VBoxContainer;
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class Button;
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class MDIEd : public PanelContainer {
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GDCLASS(MDIEd, PanelContainer);
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public:
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bool is_editing();
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void make_visible(const bool visible);
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void set_plugin(MDIEdPlugin *plugin);
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void set_mesh_data_resource(const Ref<MeshDataResource> &a);
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void set_mesh_data_instance(MeshDataInstance *a);
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void _unhandled_key_input(const Ref<InputEventKey> &event);
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//Edit modes
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void set_edit_mode_translate();
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void set_edit_mode_rotate();
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void set_edit_mode_scale();
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void on_edit_mode_translate_toggled(bool on);
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void on_edit_mode_rotate_toggled(bool on);
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void on_edit_mode_scale_toggled(bool on);
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//axis locks
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bool get_axis_x();
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bool get_axis_y();
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bool get_axis_z();
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void set_axis_x(bool on);
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void set_axis_y(bool on);
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void set_axis_z(bool on);
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void on_axis_x_toggled(bool on);
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void on_axis_y_toggled(bool on);
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void on_axis_z_toggled(bool on);
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//selection modes
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void on_selection_mode_vertex_toggled(bool on);
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void on_selection_mode_edge_toggled(bool on);
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void on_selection_mode_face_toggled(bool on);
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void set_selection_mode_vertex();
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void set_selection_mode_edge();
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void set_selection_mode_face();
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void on_handle_selection_type_front_toggled(bool on);
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void on_handle_selection_type_back_toggled(bool on);
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void on_handle_selection_type_all_toggled(bool on);
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void on_select_all_pressed();
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//Vertex ops
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void on_create_face_pressed();
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void on_split_pressed();
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void on_connect_to_first_selected_pressed();
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void on_connect_to_avg_pressed();
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void on_connect_to_last_selected_pressed();
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//Edge ops
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void on_extrude_pressed();
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void on_add_triangle_at_pressed();
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void on_add_quad_at_pressed();
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void on_mark_seam_pressed();
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void on_unmark_seam_pressed();
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//Face ops
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void on_delete_pressed();
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void on_flip_face_pressed();
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void on_pivot_average_toggled(bool on);
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void on_pivot_mdi_origin_toggled(bool on);
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void on_pivot_world_origin_toggled(bool on);
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void on_visual_indicator_outline_toggled(bool on);
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void on_visual_indicator_seam_toggled(bool on);
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void on_visual_indicator_handle_toggled(bool on);
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//Ops
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void on_generate_normals_pressed();
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void on_generate_tangents_pressed();
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void on_remove_doubles_pressed();
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void on_merge_optimize_pressed();
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void on_clean_mesh_pressed();
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void on_uv_edit_pressed();
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void on_apply_seams_pressed();
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void on_unwrap_button_pressed();
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void on_add_box_pressed();
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void on_add_triangle_pressed();
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void on_add_quad_pressed();
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void _on_disconnect_pressed();
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MDIEd();
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~MDIEd();
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MDIEdPlugin *_plugin;
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MDREdUVPreviewer *uv_preview;
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MDRUVRectEditorPopup *uv_editor;
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VBoxContainer *vertex_operations_container;
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VBoxContainer *edge_operations_container;
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VBoxContainer *face_operations_container;
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Button *_edit_mode_translate_button;
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Button *_edit_mode_rotate_button;
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Button *_edit_mode_scale_button;
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Button *_axis_lock_x_button;
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Button *_axis_lock_y_button;
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Button *_axis_lock_z_button;
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Button *_selection_mode_vertex_button;
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Button *_selection_mode_edge_button;
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Button *_selection_mode_face_button;
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Button *_edit_mode_button;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _edit_mode_toggled(const bool pressed);
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bool _editing;
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};
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#endif
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