pandemonium_engine/modules/material_maker/nodes/transform/mirror.cpp
2022-06-17 01:16:27 +02:00

120 lines
3.3 KiB
C++

#include "mirror.h"
#include "../../algos/mm_algos.h"
#include "../../editor/mm_graph_node.h"
#include "../mm_material.h"
Ref<MMNodeUniversalProperty> MMMirror::get_image() {
return image;
}
void MMMirror::set_image(const Ref<MMNodeUniversalProperty> &val) {
image = val;
}
Ref<MMNodeUniversalProperty> MMMirror::get_input() {
return input;
}
void MMMirror::set_input(const Ref<MMNodeUniversalProperty> &val) {
input = val;
}
int MMMirror::get_direction() const {
return direction;
}
void MMMirror::set_direction(const int val) {
direction = val;
set_dirty(true);
}
float MMMirror::get_offset() const {
return offset;
}
void MMMirror::set_offset(const float val) {
offset = val;
set_dirty(true);
}
void MMMirror::_init_properties() {
if (!input.is_valid()) {
input.instance();
input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR);
input->set_default_value(Color(0, 0, 0, 1));
}
input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
input->set_slot_name(">>> Input ");
if (!image.is_valid()) {
image.instance();
image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
}
//image.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
//image.force_override = true;
register_input_property(input);
register_output_property(image);
}
void MMMirror::_register_methods(MMGraphNode *mm_graph_node) {
mm_graph_node->add_slot_label_universal(input);
mm_graph_node->add_slot_texture_universal(image);
Array arr;
arr.push_back("Horizontal");
arr.push_back("Vertical");
mm_graph_node->add_slot_enum("get_direction", "set_direction", "Direction", arr);
mm_graph_node->add_slot_float("get_offset", "set_offset", "offset", 0.01);
}
void MMMirror::_render(const Ref<MMMaterial> &material) {
Ref<Image> img = render_image(material);
image->set_value(img);
}
Color MMMirror::_get_value_for(const Vector2 &uv, const int pseed) {
//$i(uvmirror_$direction($uv, $offset));
if (direction == 0) {
return input->get_value(MMAlgos::uvmirror_h(uv, offset));
}
else if (direction == 1) {
return input->get_value(MMAlgos::uvmirror_v(uv, offset));
}
return Color(0, 0, 0, 1);
}
MMMirror::MMMirror() {
direction = 0;
offset = 0;
}
MMMirror::~MMMirror() {
}
void MMMirror::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &MMMirror::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &MMMirror::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_input"), &MMMirror::get_input);
ClassDB::bind_method(D_METHOD("set_input", "value"), &MMMirror::set_input);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_input", "get_input");
ClassDB::bind_method(D_METHOD("get_direction"), &MMMirror::get_direction);
ClassDB::bind_method(D_METHOD("set_direction", "value"), &MMMirror::set_direction);
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction"), "set_direction", "get_direction");
ClassDB::bind_method(D_METHOD("get_offset"), &MMMirror::get_offset);
ClassDB::bind_method(D_METHOD("set_offset", "value"), &MMMirror::set_offset);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "offset"), "set_offset", "get_offset");
}