mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-18 09:56:50 +01:00
71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "paint_editor_plugin.h"
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#include "../nodes/mesh_data_instance.h"
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#include "mdi_ed.h"
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#include "mdi_gizmo.h"
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#include "mdi_gizmo_plugin.h"
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void PaintEditorPlugin::make_visible(const bool visible) {
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/*
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if editor_scene:
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editor_scene.visible = visible
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*/
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}
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String PaintEditorPlugin::get_name() const {
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return "Paint";
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}
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const Ref<Texture> PaintEditorPlugin::get_icon() const {
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// Must return some kind of Texture for the icon.
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//return get_editor_interface().get_base_control().get_icon("CanvasModulate", "EditorIcons")
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return Ref<Texture>();
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}
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bool PaintEditorPlugin::has_main_screen() const {
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return true;
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}
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PaintEditorPlugin::PaintEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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/*
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editor_scene.name = "Editor"
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if get_editor_interface().get_editor_viewport().has_node("Editor"):
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var n = get_editor_interface().get_editor_viewport().get_node("Editor")
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n.name = "EditorDel"
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n.queue_free()
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get_editor_interface().get_editor_viewport().add_child(editor_scene, true)
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editor_scene.owner = get_editor_interface().get_editor_viewport()
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make_visible(false)
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*/
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}
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PaintEditorPlugin::~PaintEditorPlugin() {
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}
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void PaintEditorPlugin::_bind_methods() {
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}
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