pandemonium_engine/modules/paint/paint_canvas.cpp

522 lines
12 KiB
C++

/*
Copyright (c) 2019 Flairieve
Copyright (c) 2020-2022 cobrapitz
Copyright (c) 2022 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "paint_canvas.h"
void PaintCanvas::_enter_tree() {
/*
#-------------------------------
# Set nodes
#-------------------------------
canvas = find_node("Canvas")
grid = find_node("Grid")
big_grid = find_node("BigGrid")
canvas_layers = find_node("CanvasLayers")
#-------------------------------
# setup layers and canvas
#-------------------------------
connect("mouse_entered", self, "_on_mouse_entered")
connect("mouse_exited", self, "_on_mouse_exited")
#-------------------------------
# setup layers and canvas
#-------------------------------
#canvas_size = Vector2(int(rect_size.x / grid_size), int(rect_size.y / grid_size))
#pixel_size = canvas_size
active_layer = add_new_layer("Layer1")
preview_layer = add_new_layer("Preview")
tool_layer = add_new_layer("Tool")
set_process(true)
*/
}
void PaintCanvas::_process(float delta) {
/*
if not is_visible_in_tree():
return
var mouse_position = get_local_mouse_position()
var rect = Rect2(Vector2(0, 0), rect_size)
mouse_in_region = rect.has_point(mouse_position)
*/
}
void PaintCanvas::_draw() {
/*
for layer in layers:
layer.update_texture()
preview_layer.update_texture()
tool_layer.update_texture()
*/
}
void PaintCanvas::resize(const int width, const int height) {
/*
if width < 0:
width = 1
if height < 0:
height = 1
set_canvas_width(width)
set_canvas_height(height)
preview_layer.resize(width, height)
tool_layer.resize(width, height)
for layer in layers:
layer.resize(width, height)
*/
}
void PaintCanvas::set_pixel_size(const int size) {
/*
pixel_size = size
set_grid_size(grid_size)
set_big_grid_size(big_grid_size)
set_canvas_width(canvas_width)
set_canvas_height(canvas_height)
*/
}
void PaintCanvas::set_grid_size(const int size) {
/*
grid_size = size
if not find_node("Grid"):
return
find_node("Grid").size = size * pixel_size
*/
}
void PaintCanvas::set_big_grid_size(const int size) {
/*
big_grid_size = size
if not find_node("BigGrid"):
return
find_node("BigGrid").size = size * pixel_size
*/
}
void PaintCanvas::set_canvas_width(const int val) {
/*
canvas_width = val
rect_size.x = canvas_width * pixel_size
*/
}
void PaintCanvas::set_canvas_height(const int val) {
/*
canvas_height = val
rect_size.y = canvas_height * pixel_size
*/
}
void PaintCanvas::toggle_alpha_locked(const String &layer_name) {
/*
var layer = find_layer_by_name(layer_name)
layer.toggle_alpha_locked()
*/
}
bool PaintCanvas::is_alpha_locked() {
/*
return active_layer.alpha_locked
*/
}
Rect2 PaintCanvas::get_content_margin() {
/*
var rect = Rect2(999999, 999999, -999999, -999999)
preview_layer.image.get_used_rect()
for layer in layers:
var r = layer.image.get_used_rect()
if r.position.x < rect.position.x:
rect.position.x = r.position.x
if r.position.y < rect.position.y:
rect.position.y = r.position.y
if r.size.x > rect.size.x:
rect.size.x = r.size.x
if r.size.y > rect.size.y:
rect.size.y = r.size.y
return rect
*/
}
void PaintCanvas::crop_to_content() {
/*
var rect = get_content_margin()
#print(rect)
for layer in layers:
layer.image
# set_canvas_width(rect.size.x)
# set_canvas_height(rect.size.x)
# preview_layer.resize(width, height)
# tool_layer.resize(width, height)
# for layer in layers:
# layer.resize(width, height)
*/
}
Node *PaintCanvas::get_active_layer() {
/*
return active_layer
*/
}
Node *PaintCanvas::get_preview_layer() {
/*
return preview_layer
*/
}
void PaintCanvas::clear_active_layer() {
/*
active_layer.clear()
*/
}
void PaintCanvas::clear_preview_layer() {
/*
preview_layer.clear()
*/
}
void PaintCanvas::clear_layer(const String &layer_name) {
/*
for layer in layers:
if layer.name == layer_name:
layer.clear()
break
*/
}
Node *PaintCanvas::remove_layer(const String &layer_name) {
/*
# change current layer if the active layer is removed
var del_layer = find_layer_by_name(layer_name)
del_layer.clear()
if del_layer == active_layer:
for layer in layers:
if layer == preview_layer or layer == active_layer or layer == tool_layer:
continue
active_layer = layer
break
layers.erase(del_layer)
return active_layer
*/
}
Node *PaintCanvas::add_new_layer(const String &layer_name) {
/*
for layer in layers:
if layer.name == layer_name:
return
var layer = GELayer.new()
layer.name = layer_name
if layer_name == "Preview":
layer.create($PreviewLayer, canvas_width, canvas_height)
elif layer_name == "Tool":
layer.create($ToolPreviewLayer, canvas_width, canvas_height)
else:
var texture_rect = TextureRect.new()
texture_rect.name = layer_name
canvas_layers.add_child(texture_rect, true)
texture_rect.expand = true
texture_rect.anchor_right = 1
texture_rect.anchor_bottom = 1
texture_rect.margin_right = 0
texture_rect.margin_bottom = 0
texture_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
layer.create(texture_rect, canvas_width, canvas_height)
layers.append(layer)
return layer
*/
}
Node *PaintCanvas::duplicate_layer(const String &layer_name, const String &new_layer_name) {
/*
for layer in layers:
if layer.name == new_layer_name:
return
var dup_layer :GELayer = find_layer_by_name(layer_name)
var layer :GELayer = add_new_layer(new_layer_name)
layer.image.copy_from(dup_layer.image)
return layer
*/
}
void PaintCanvas::toggle_layer_visibility(const String &layer_name) {
/*
for layer in layers:
if layer.name == layer_name:
layer.visible = not layer.visible
*/
}
Node *PaintCanvas::find_layer_by_name(const String &layer_name) {
/*
for layer in layers:
if layer.name == layer_name:
return layer
return null
*/
}
void PaintCanvas::toggle_lock_layer(const String &layer_name) {
/*
find_layer_by_name(layer_name).toggle_lock()
*/
}
bool PaintCanvas::is_active_layer_locked() {
/*
return active_layer.locked
*/
}
void PaintCanvas::move_layer_forward(const String &layer_name) {
/*
var layer = find_layer_by_name(layer_name).texture_rect_ref
var new_idx = max(layer.get_index() - 1, 0)
canvas_layers.move_child(layer, new_idx)
*/
}
void PaintCanvas::move_layer_back(const String &layer_name) {
/*
var layer = find_layer_by_name(layer_name).texture_rect_ref
canvas_layers.move_child(layer, layer.get_index() + 1)
*/
}
void PaintCanvas::select_layer(const String &layer_name) {
/*
active_layer = find_layer_by_name(layer_name)
*/
}
void PaintCanvas::_on_mouse_entered() {
/*
mouse_on_top = true
*/
}
void PaintCanvas::_on_mouse_exited() {
/*
mouse_on_top = false
*/
}
bool PaintCanvas::is_inside_canvas(const int x, const int y) {
/*
if x < 0 or y < 0:
return false
if x >= canvas_width or y >= canvas_height:
return false
return true
*/
}
//Note: Arrays are always passed by reference. To get a copy of an array which
// can be modified independently of the original array, use duplicate.
// (https://docs.godotengine.org/en/stable/classes/class_array.html)
void PaintCanvas::set_pixel_arr(const Array &pixels, const Color &color) {
/*
for pixel in pixels:
_set_pixel(active_layer, pixel.x, pixel.y, color)
*/
}
void PaintCanvas::set_pixel_v(const Vector2 &pos, const Color &color) {
/*
set_pixel(pos.x, pos.y, color)
*/
}
void PaintCanvas::set_pixel(const int x, const int y, const Color &color) {
/*
_set_pixel(active_layer, x, y, color)
*/
}
void PaintCanvas::_set_pixel_v(PaintCanvasLayer *layer, const Vector2 &v, const Color &color) {
/*
_set_pixel(layer, v.x, v.y, color)
*/
}
void PaintCanvas::_set_pixel(PaintCanvasLayer *layer, const int x, const int y, const Color &color) {
/*
if not is_inside_canvas(x, y):
return
layer.set_pixel(x, y, color)
*/
}
Color PaintCanvas::get_pixel_v(const Vector2 &pos) {
/*
return get_pixel(pos.x, pos.y)
*/
}
Color PaintCanvas::get_pixel(const int x, const int y) {
/*
if active_layer:
return active_layer.get_pixel(x, y)
return null
*/
}
void PaintCanvas::set_preview_pixel_v(const Vector2 &pos, const Color &color) {
/*
set_preview_pixel(pos.x, pos.y, color)
*/
}
void PaintCanvas::set_preview_pixel(const int x, const int y, const Color &color) {
/*
if not is_inside_canvas(x, y):
return
preview_layer.set_pixel(x, y, color)
*/
}
Color PaintCanvas::get_preview_pixel_v(const Vector2 &pos) {
/*
return get_preview_pixel(pos.x, pos.y)
*/
}
Color PaintCanvas::get_preview_pixel(const int x, const int y) {
/*
if not preview_layer:
return null
return preview_layer.get_pixel(x, y)
*/
}
void PaintCanvas::toggle_grid() {
/*
$Grid.visible = not $Grid.visible
*/
}
void PaintCanvas::show_grid() {
/*
$Grid.show()
*/
}
void PaintCanvas::hide_grid() {
/*
$Grid.hide()
*/
}
Array PaintCanvas::select_color(const int x, const int y) {
/*
print("???")
var same_color_pixels = []
var color = get_pixel(x, y)
for x in range(active_layer.layer_width):
for y in range(active_layer.layer_height):
var pixel_color = active_layer.get_pixel(x, y)
if pixel_color == color:
same_color_pixels.append(color)
return same_color_pixels
*/
}
Array PaintCanvas::select_same_color(const int x, const int y) {
/*
return get_neighbouring_pixels(x, y)
*/
}
// returns array of Vector2
// yoinked from
// https://www.geeksforgeeks.org/flood-fill-algorithm-implement-fill-paint/
Array PaintCanvas::get_neighbouring_pixels(const int pos_x, const int pos_y) {
/*
var pixels = []
var to_check_queue = []
var checked_queue = []
to_check_queue.append(GEUtils.to_1D(pos_x, pos_y, canvas_width))
var color = get_pixel(pos_x, pos_y)
while not to_check_queue.empty():
var idx = to_check_queue.pop_front()
var p = GEUtils.to_2D(idx, canvas_width)
if idx in checked_queue:
continue
checked_queue.append(idx)
if get_pixel(p.x, p.y) != color:
continue
# add to result
pixels.append(p)
# check neighbours
var x = p.x - 1
var y = p.y
if is_inside_canvas(x, y):
idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
x = p.x + 1
if is_inside_canvas(x, y):
idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
x = p.x
y = p.y - 1
if is_inside_canvas(x, y):
idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
y = p.y + 1
if is_inside_canvas(x, y):
idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
return pixels
*/
}
PaintCanvas::PaintCanvas() {
/*
export var pixel_size: int = 16 setget set_pixel_size
export(int, 1, 2500) var canvas_width = 48 setget set_canvas_width # == pixels
export(int, 1, 2500) var canvas_height = 28 setget set_canvas_height # == pixels
export var grid_size = 16 setget set_grid_size
export var big_grid_size = 10 setget set_big_grid_size
export var can_draw = true
var mouse_in_region
var mouse_on_top
var layers : Array = [] # Key: layer_name, val: GELayer
var active_layer: GELayer
var preview_layer: GELayer
var tool_layer: GELayer
var canvas_layers: Control
var canvas
var grid
var big_grid
var selected_pixels = []
var symmetry_x = false
var symmetry_y = false
*/
}
PaintCanvas::~PaintCanvas() {
}
void PaintCanvas::_bind_methods() {
}