pandemonium_engine/modules/layered_tile_map
2024-05-11 15:58:33 +02:00
..
doc_classes Re-extracted class docs. 2024-04-26 17:32:25 +02:00
editor Editor setup for the avoidance properties. 2024-05-11 15:58:33 +02:00
geometry_parser Clang-format everything. 2024-04-21 15:27:36 +02:00
icons Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
config.py Backported from Godot4: Expose TileMapLayer 2024-04-06 18:35:58 +02:00
layered_tile_map_layer.cpp Fixed rao and vertex lights for newly added cells. Also fixed re-generating the tilemap cells in many cases. Also small improvements. 2024-05-10 21:50:21 +02:00
layered_tile_map_layer.h Fixed rao and vertex lights for newly added cells. Also fixed re-generating the tilemap cells in many cases. Also small improvements. 2024-05-10 21:50:21 +02:00
layered_tile_map.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
layered_tile_map.h Clang-format everything. 2024-04-21 15:27:36 +02:00
layered_tile_set.cpp Avoidance positions are now using Vector2is in LayeredTileData. 2024-05-11 13:48:35 +02:00
layered_tile_set.h Avoidance positions are now using Vector2is in LayeredTileData. 2024-05-11 13:48:35 +02:00
register_types.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
register_types.h Fix register methods. 2024-03-02 08:32:55 +01:00
SCsub Layered tile map build script setup. 2024-03-02 08:17:20 +01:00