My godot fork where I cause mayhem and destruction to all things good and godot.
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lawnjelly 25c3232a77 VariantParser make readahead optional
It turns out some areas are independently moving / reading filepointers outside of the VariantParser, which can cause the readahead caching to get out of sync.

This PR makes the VariantParser readahead to be optional to allow for these use cases.
2022-12-22 13:52:51 +01:00
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core VariantParser make readahead optional 2022-12-22 13:52:51 +01:00
doc Document debanding only affecting 3D rendering by default 2022-12-22 13:39:09 +01:00
drivers Revert "Take FXAA samples from half-pixel coordinates to improve quality" 2022-12-11 19:28:05 +01:00
editor Fix crash in EditorPropertyArray 2022-12-22 13:43:35 +01:00
editor_modules Ported: [3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-11 20:00:56 +01:00
main Ported: Fix 'save & restart' logic for the Android Editor - m4gr3d 2022-11-30 18:12:43 +01:00
misc Add an exception for thirdparty subdirectories in file_format.sh 2022-12-11 19:03:47 +01:00
modules Ensure a '/' in between the host, and the url in WebServerRequest::get_url_site(). 2022-12-21 15:12:53 +01:00
platform Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing. 2022-12-12 12:19:44 +01:00
scene VariantParser make readahead optional 2022-12-22 13:52:51 +01:00
SCSCons
servers Fix typo bug in heightmap shape 2022-12-12 12:14:25 +01:00
thirdparty Ported: Update CA certificates to 2022.10 revision - DeeJayLSP 2022-12-12 12:19:08 +01:00
.clang-format
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.gitignore Add VS's enc_temp_folder to .gitignore 2022-12-12 12:21:27 +01:00
AUTHORS.md
backports.md
CHANGELOG.md Updated the last merge commit in the changelog file. 2022-11-30 19:30:32 +01:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Removed the unused libsimplewebm. 2022-12-08 12:02:25 +01:00
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gles_builders.py
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LICENSE.txt
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methods.py
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sc.py
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TODO.md Added an another note to the todos file. 2022-10-15 10:05:55 +02:00
version.py

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.