mirror of
https://github.com/Relintai/pandemonium_engine.git
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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
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#include "sd_tf_rotate.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMSdTfRotate::get_output() {
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return output;
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}
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void MMSdTfRotate::set_output(const Ref<MMNodeUniversalProperty> &val) {
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output = val;
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}
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float MMSdTfRotate::get_angle() const {
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return angle;
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}
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void MMSdTfRotate::set_angle(const float val) {
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angle = val;
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emit_changed();
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output->do_emit_changed();
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}
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void MMSdTfRotate::_init_properties() {
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if (!output.is_valid()) {
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output.instance();
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output->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_FLOAT);
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}
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output->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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output->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL);
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//output.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_FLOAT;
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output->set_slot_name(">>> Apply >>>");
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output->set_get_value_from_owner(true);
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register_input_property(output);
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register_output_property(output);
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}
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void MMSdTfRotate::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_label_universal(output);
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mm_graph_node->add_slot_float("get_angle", "set_angle", "Angle", 1);
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}
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Variant MMSdTfRotate::_get_property_value(const Vector2 &uv) {
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//$in(sdf2d_rotate($uv, $a*0.01745329251))",;
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return output->get_value(MMAlgos::sdf2d_rotate(uv, angle * 0.01745329251), true);
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}
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MMSdTfRotate::MMSdTfRotate() {
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angle = 0;
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}
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MMSdTfRotate::~MMSdTfRotate() {
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}
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void MMSdTfRotate::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_output"), &MMSdTfRotate::get_output);
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ClassDB::bind_method(D_METHOD("set_output", "value"), &MMSdTfRotate::set_output);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "output", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_output", "get_output");
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ClassDB::bind_method(D_METHOD("get_angle"), &MMSdTfRotate::get_angle);
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ClassDB::bind_method(D_METHOD("set_angle", "value"), &MMSdTfRotate::set_angle);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "angle"), "set_angle", "get_angle");
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}
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