mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
#ifndef IMMEDIATE_GEOMETRY_H
|
|
#define IMMEDIATE_GEOMETRY_H
|
|
/*************************************************************************/
|
|
/* immediate_geometry.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
|
|
#include "scene/resources/mesh.h"
|
|
|
|
class Texture;
|
|
|
|
class ImmediateGeometry : public GeometryInstance {
|
|
GDCLASS(ImmediateGeometry, GeometryInstance);
|
|
|
|
RID im;
|
|
//a list of textures drawn need to be kept, to avoid references
|
|
// in VisualServer from becoming invalid if the texture is no longer used
|
|
List<Ref<Texture>> cached_textures;
|
|
bool empty;
|
|
AABB aabb;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture> &p_texture = Ref<Texture>());
|
|
void set_normal(const Vector3 &p_normal);
|
|
void set_tangent(const Plane &p_tangent);
|
|
void set_color(const Color &p_color);
|
|
void set_uv(const Vector2 &p_uv);
|
|
void set_uv2(const Vector2 &p_uv2);
|
|
|
|
void add_vertex(const Vector3 &p_vertex);
|
|
|
|
void end();
|
|
void clear();
|
|
|
|
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
|
|
|
|
virtual AABB get_aabb() const;
|
|
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
ImmediateGeometry();
|
|
~ImmediateGeometry();
|
|
};
|
|
|
|
#endif // IMMEDIATE_GEOMETRY_H
|