mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-25 13:17:22 +01:00
18 lines
1.0 KiB
XML
18 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="PointMesh" inherits="PrimitiveMesh" version="3.12">
|
|
<brief_description>
|
|
Mesh with a single Point primitive.
|
|
</brief_description>
|
|
<description>
|
|
The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
|
|
PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
|
|
When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|