mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-23 09:28:07 +01:00
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#include "database_multi_threaded.h"
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#include "database_connection.h"
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#include "query_builder.h"
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#include "query_result.h"
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#include "table_builder.h"
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Ref<DatabaseConnection> DatabaseMultiThreaded::get_connection() {
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_connection_map_lock.read_lock();
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Thread::ID tid = Thread::get_caller_id();
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Map<Thread::ID, Ref<DatabaseConnection>>::Element *e;
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e = _connections.find(tid);
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if (!e) {
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_connection_map_lock.read_unlock();
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_connection_map_lock.write_lock();
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Ref<DatabaseConnection> dbc = _allocate_connection();
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_connections.insert(tid, dbc);
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_connection_map_lock.write_unlock();
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return dbc;
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}
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Ref<DatabaseConnection> dbc = e->get();
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_connection_map_lock.read_unlock();
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return dbc;
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}
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Ref<DatabaseConnection> DatabaseMultiThreaded::_allocate_connection() {
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Ref<DatabaseConnection> dbc;
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dbc.instance();
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dbc->set_owner(this);
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dbc->database_connect(_connection_string);
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return dbc;
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}
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DatabaseMultiThreaded::DatabaseMultiThreaded() {
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}
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DatabaseMultiThreaded::~DatabaseMultiThreaded() {
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_connection_map_lock.write_lock();
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for (Map<Thread::ID, Ref<DatabaseConnection>>::Element *e = _connections.front(); e; e = e->next()) {
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Ref<DatabaseConnection> dbc = e->get();
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if (dbc.is_valid()) {
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dbc->set_owner(nullptr);
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}
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}
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_connections.clear();
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_connection_map_lock.write_unlock();
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}
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void DatabaseMultiThreaded::_bind_methods() {
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}
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