mirror of
https://github.com/Relintai/pandemonium_engine.git
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156 lines
5.8 KiB
C++
156 lines
5.8 KiB
C++
#ifndef MERGE_GROUP_H
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#define MERGE_GROUP_H
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/*************************************************************************/
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/* merge_group.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/main/spatial.h"
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class MeshInstance;
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class CSGShape;
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class GridMap;
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class MergeGroup : public Spatial {
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GDCLASS(MergeGroup, Spatial);
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friend class MergeGroupEditorPlugin;
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public:
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enum ParamEnabled {
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PARAM_ENABLED_AUTO_MERGE,
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PARAM_ENABLED_SHADOW_PROXY,
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PARAM_ENABLED_CONVERT_CSGS,
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PARAM_ENABLED_CONVERT_GRIDMAPS,
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PARAM_ENABLED_COMBINE_SURFACES,
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PARAM_ENABLED_CLEAN_MESHES,
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PARAM_ENABLED_MAX,
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};
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enum Param {
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PARAM_GROUP_SIZE,
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PARAM_SPLITS_HORIZONTAL,
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PARAM_SPLITS_VERTICAL,
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PARAM_MIN_SPLIT_POLY_COUNT,
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PARAM_MAX,
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};
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void merge_meshes();
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bool merge_meshes_in_editor();
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void set_param_enabled(ParamEnabled p_param, bool p_enabled);
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bool get_param_enabled(ParamEnabled p_param);
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void set_param(Param p_param, int p_value);
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int get_param(Param p_param);
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// These enable feedback in the Godot UI as we bake.
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typedef bool (*BakeStepFunc)(float, const String &, void *, bool); // Progress, step description, userdata, force refresh.
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typedef void (*BakeEndFunc)(uint32_t); // time_started
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static BakeStepFunc bake_step_function;
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static BakeStepFunc bake_substep_function;
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static BakeEndFunc bake_end_function;
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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private:
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struct MeshAABB {
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MeshInstance *mi = nullptr;
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AABB aabb;
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static int _sort_axis;
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bool operator<(const MeshAABB &p_b) const {
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real_t a_min = aabb.position.coord[_sort_axis];
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real_t b_min = p_b.aabb.position.coord[_sort_axis];
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return a_min < b_min;
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}
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};
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// Main function.
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bool _merge_meshes();
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// Merging.
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void _find_mesh_instances_recursive(int p_depth, Node *p_node, LocalVector<MeshInstance *> &r_mis, bool p_shadows, bool p_flag_invalid_meshes = false);
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bool _merge_similar(LocalVector<MeshInstance *> &r_mis, bool p_shadows);
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void _merge_list(const LocalVector<MeshInstance *> &p_mis, bool p_shadows, int p_whittle_group = -1);
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void _merge_list_ex(const LocalVector<MeshAABB> &p_mesh_aabbs, bool p_shadows, int p_whittle_group = -1);
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bool _join_similar(LocalVector<MeshInstance *> &r_mis);
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void _split_mesh_by_surface(MeshInstance *p_mi, int p_num_surfaces);
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bool _split_by_locality();
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// Helper funcs.
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void _convert_source_to_spatial(Spatial *p_node);
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void _reset_mesh_instance(MeshInstance *p_mi);
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void _move_children(Node *p_from, Node *p_to, bool p_recalculate_transforms = false);
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void _recursive_tree_merge(int &r_whittle_group, LocalVector<MeshAABB> p_list);
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void _delete_node(Node *p_node);
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bool _node_ok_to_delete(Node *p_node);
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void _cleanup_source_meshes(LocalVector<MeshInstance *> &r_cleanup_list);
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void _delete_dangling_spatials(Node *p_node);
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void _node_changed(Node *p_node);
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void _node_changed_internal(Node *p_node);
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// CSG
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void _find_csg_recursive(int p_depth, Node *p_node, LocalVector<CSGShape *> &r_csgs);
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void _split_csg_by_surface(CSGShape *p_shape);
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bool _terminate_search(Node *p_node);
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// Gridmap
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void _find_gridmap_recursive(int p_depth, Node *p_node, LocalVector<GridMap *> &r_gridmaps);
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void _bake_gridmap(GridMap *p_gridmap);
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void _log(String p_string);
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void _logt(int p_tabs, String p_string);
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struct Data {
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bool params_enabled[PARAM_ENABLED_MAX];
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uint32_t params[PARAM_MAX];
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// Hidden Params.
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bool delete_sources = false;
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bool convert_sources = false;
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bool split_by_surface = false;
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// Each merge is an iteration.
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uint32_t iteration = 0;
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Node *scene_root = nullptr;
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Data();
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} data;
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};
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VARIANT_ENUM_CAST(MergeGroup::Param);
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VARIANT_ENUM_CAST(MergeGroup::ParamEnabled);
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#endif // MERGE_GROUP_H
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