mirror of
https://github.com/Relintai/pandemonium_engine.git
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141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
/*************************************************************************/
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/* terrain_world_gizmo.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "terrain_world_gizmo.h"
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#include "core/math/math_defs.h"
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#include "editor/editor_node.h"
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#include "scene/3d/camera.h"
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#include "scene/main/world.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "../world/terrain_world.h"
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void TerrainWorldGizmo::set_editor_plugin(EditorPlugin *editor_plugin) {
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_editor_plugin = editor_plugin;
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_undo_redo = EditorNode::get_undo_redo();
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}
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void TerrainWorldGizmo::set_handle(int index, bool secondary, Camera *camera, const Point2 &point) {
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}
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void TerrainWorldGizmo::redraw() {
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clear();
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if (!visible) {
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return;
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}
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if (!get_plugin().is_valid()) {
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return;
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}
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if (_lines.size() == 0) {
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return;
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}
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Ref<SpatialMaterial> material;
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if (drawing) {
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material = get_plugin()->get_material("drawing", Ref<EditorSpatialGizmo>(this));
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} else {
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material = get_plugin()->get_material("main", Ref<EditorSpatialGizmo>(this));
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}
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add_lines(_lines, material);
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}
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void TerrainWorldGizmo::apply() {
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}
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void TerrainWorldGizmo::refresh_lines(TerrainWorld *world) {
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//Transform local_xform = world->get_global_transform().affine_inverse();
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PhysicsDirectSpaceState *ss = world->get_world_3d()->get_direct_space_state();
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Vector3 from;
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Vector3 to;
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PhysicsDirectSpaceState::RayResult res;
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_lines.clear();
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_points.clear();
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float voxel_scale = world->get_voxel_scale();
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Vector3 vsv = Vector3(voxel_scale, voxel_scale, voxel_scale);
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for (int i = 0; i < 10; ++i) {
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from = Vector3(Math::sin((Math_PI * 2.0 / 10.0) * (float)i) * size, 1000, Math::cos((Math_PI * 2.0 / 10.0) * (float)i) * size) * vsv;
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to = Vector3(from.x, -from.y, from.z);
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from += position;
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to += position;
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//from = local_xform.xform(from);
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//to = local_xform.xform(to);
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Vector3 p;
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if (ss->intersect_ray(from, to, res)) {
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p = res.position + res.normal.limit_length(0.1);
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} else {
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p = Vector3(from.x, 0, from.z);
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}
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_points.push_back(p);
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}
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for (int i = 1; i < _points.size(); ++i) {
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_lines.push_back(_points[i - 1]);
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_lines.push_back(_points[i]);
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}
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_lines.push_back(_points[_points.size() - 1]);
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_lines.push_back(_points[0]);
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redraw();
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}
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TerrainWorldGizmo::TerrainWorldGizmo() {
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_editor_plugin = nullptr;
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_undo_redo = nullptr;
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visible = false;
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drawing = false;
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size = 10;
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}
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TerrainWorldGizmo::~TerrainWorldGizmo() {
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}
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void TerrainWorldGizmo::_bind_methods() {
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}
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