mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 11:56:49 +01:00
121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
#ifndef TEXTURE_PROGRESS_H
|
|
#define TEXTURE_PROGRESS_H
|
|
/*************************************************************************/
|
|
/* texture_progress.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/gui/range.h"
|
|
|
|
class TextureProgress : public Range {
|
|
GDCLASS(TextureProgress, Range);
|
|
|
|
Ref<Texture> under;
|
|
Ref<Texture> progress;
|
|
Ref<Texture> over;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
enum FillMode {
|
|
FILL_LEFT_TO_RIGHT = 0,
|
|
FILL_RIGHT_TO_LEFT,
|
|
FILL_TOP_TO_BOTTOM,
|
|
FILL_BOTTOM_TO_TOP,
|
|
FILL_CLOCKWISE,
|
|
FILL_COUNTER_CLOCKWISE,
|
|
FILL_BILINEAR_LEFT_AND_RIGHT,
|
|
FILL_BILINEAR_TOP_AND_BOTTOM,
|
|
FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE,
|
|
FILL_MODE_MAX,
|
|
};
|
|
|
|
void set_fill_mode(int p_fill);
|
|
int get_fill_mode();
|
|
|
|
void set_progress_offset(Point2 p_offset);
|
|
Point2 get_progress_offset() const;
|
|
|
|
void set_radial_initial_angle(float p_angle);
|
|
float get_radial_initial_angle();
|
|
|
|
void set_fill_degrees(float p_angle);
|
|
float get_fill_degrees();
|
|
|
|
void set_radial_center_offset(const Point2 &p_off);
|
|
Point2 get_radial_center_offset();
|
|
|
|
void set_under_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_under_texture() const;
|
|
|
|
void set_progress_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_progress_texture() const;
|
|
|
|
void set_over_texture(const Ref<Texture> &p_texture);
|
|
Ref<Texture> get_over_texture() const;
|
|
|
|
void set_stretch_margin(Margin p_margin, int p_size);
|
|
int get_stretch_margin(Margin p_margin) const;
|
|
|
|
void set_nine_patch_stretch(bool p_stretch);
|
|
bool get_nine_patch_stretch() const;
|
|
|
|
void set_tint_under(const Color &p_tint);
|
|
Color get_tint_under() const;
|
|
|
|
void set_tint_progress(const Color &p_tint);
|
|
Color get_tint_progress() const;
|
|
|
|
void set_tint_over(const Color &p_tint);
|
|
Color get_tint_over() const;
|
|
|
|
Size2 get_minimum_size() const;
|
|
|
|
TextureProgress();
|
|
|
|
private:
|
|
FillMode mode;
|
|
Point2 progress_offset;
|
|
float rad_init_angle;
|
|
float rad_max_degrees;
|
|
Point2 rad_center_off;
|
|
bool nine_patch_stretch;
|
|
int stretch_margin[4];
|
|
Color tint_under, tint_progress, tint_over;
|
|
|
|
Point2 unit_val_to_uv(float val);
|
|
Point2 get_relative_center();
|
|
void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(TextureProgress::FillMode);
|
|
|
|
#endif // TEXTURE_PROGRESS_H
|