pandemonium_engine/modules/props
2022-08-17 13:45:14 +02:00
..
clutter Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Re-extracted the class docs. 2022-03-24 01:22:45 +01:00
editor Also fix ste style of the 3d prop plugin's convert button. 2022-04-18 19:33:47 +02:00
jobs Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
lights Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
material_cache Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
props Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
singleton Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
tiled_wall Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
prop_ess_entity.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_ess_entity.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance_job.cpp Run godot's formatting script. 2022-03-16 09:02:48 +01:00
prop_instance_job.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_instance_merger.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
prop_instance_merger.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance_prop_job.cpp Codestyle fixes. 2022-07-31 13:36:54 +02:00
prop_instance_prop_job.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance.cpp Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_instance.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_mesher.cpp Added simple scaling for uvs for TiledWalls. 2022-07-31 14:52:58 +02:00
prop_mesher.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_scene_instance.cpp Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
prop_scene_instance.h Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
register_types.cpp Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
register_types.h Cleaned up more version checks. 2022-03-18 03:08:46 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00