pandemonium_engine/modules/database
2022-08-15 22:54:03 +02:00
..
config.py Added the database classes to the build. 2022-07-06 12:46:22 +02:00
database_connection.cpp Added table version getters and setters to the DatabaseConnection. 2022-07-23 14:45:34 +02:00
database_connection.h Added table version getters and setters to the DatabaseConnection. 2022-07-23 14:45:34 +02:00
database_manager.cpp Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_manager.h Reimplemented migrations support. 2022-07-23 14:46:05 +02:00
database_multi_threaded.cpp Fix duplicate binds. 2022-07-06 12:53:54 +02:00
database_multi_threaded.h Added multi threaded and single threaded Database base classes. 2022-07-06 10:11:17 +02:00
database_single_threaded.cpp Fix duplicate binds. 2022-07-06 12:53:54 +02:00
database_single_threaded.h Added multi threaded and single threaded Database base classes. 2022-07-06 10:11:17 +02:00
database.cpp Fix duplicate binds. 2022-07-06 12:53:54 +02:00
database.h Fully cleaned and added the sqlite database backend to the build. 2022-07-06 22:14:37 +02:00
query_builder.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
query_builder.h Fully cleaned and added the sqlite database backend to the build. 2022-07-06 22:14:37 +02:00
query_result.cpp Fully cleaned and added the sqlite database backend to the build. 2022-07-06 22:14:37 +02:00
query_result.h Fully cleaned and added the sqlite database backend to the build. 2022-07-06 22:14:37 +02:00
register_types.cpp Added binds + methods to the DatabaseManager, and set it up as a singleton. 2022-07-23 13:37:24 +02:00
register_types.h Initial database module setup. 2022-07-05 14:45:45 +02:00
SCsub Added the database classes to the build. 2022-07-06 12:46:22 +02:00
table_builder.cpp Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
table_builder.h Clenaed up table builder, and added bindings for it. I also reworked it's api a bit. I don't think anyone will implement databases using gdscript, so I did it a bit differently than usual. Also if the need arises, a subclass can be implemented that is implementable through scripting.O 2022-07-05 19:42:27 +02:00