mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
175 lines
5.1 KiB
C++
175 lines
5.1 KiB
C++
/*
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Copyright (c) 2019-2022 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_2d_texture_job.h"
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#if TEXTURE_PACKER_PRESENT
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#include "../../texture_packer/texture_packer.h"
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#endif
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#if TEXTURE_PACKER_PRESENT
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Ref<TexturePacker> Prop2DTextureJob::get_merger() {
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return _merger;
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}
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void Prop2DTextureJob::set_merger(const Ref<TexturePacker> &merger) {
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_merger = merger;
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}
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#endif
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void Prop2DTextureJob::_execute() {
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#if TEXTURE_PACKER_PRESENT
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if (!_merger.is_valid()) {
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set_complete(true);
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return;
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}
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_merger->merge();
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#endif
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set_complete(true);
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}
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Prop2DTextureJob::Prop2DTextureJob() {
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#if !THREAD_POOL_PRESENT
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_complete = true;
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_cancelled = false;
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_max_allocated_time = 0;
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_start_time = 0;
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_current_run_stage = 0;
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_stage = 0;
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#endif
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}
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Prop2DTextureJob::~Prop2DTextureJob() {
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}
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void Prop2DTextureJob::_bind_methods() {
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#if TEXTURE_PACKER_PRESENT
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ClassDB::bind_method(D_METHOD("get_merger"), &Prop2DTextureJob::get_merger);
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ClassDB::bind_method(D_METHOD("set_merger", "value"), &Prop2DTextureJob::set_merger);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "merger", PROPERTY_HINT_RESOURCE_TYPE, "TexturePacker"), "set_merger", "get_merger");
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#endif
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ClassDB::bind_method(D_METHOD("_execute"), &Prop2DTextureJob::_execute);
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#if !THREAD_POOL_PRESENT
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ClassDB::bind_method(D_METHOD("get_complete"), &Prop2DTextureJob::get_complete);
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ClassDB::bind_method(D_METHOD("set_complete", "value"), &Prop2DTextureJob::set_complete);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "complete"), "set_complete", "get_complete");
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ClassDB::bind_method(D_METHOD("get_start_time"), &Prop2DTextureJob::get_start_time);
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ClassDB::bind_method(D_METHOD("set_start_time", "value"), &Prop2DTextureJob::set_start_time);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "start_time"), "set_start_time", "get_start_time");
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ClassDB::bind_method(D_METHOD("get_current_run_stage"), &Prop2DTextureJob::get_current_run_stage);
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ClassDB::bind_method(D_METHOD("set_current_run_stage", "value"), &Prop2DTextureJob::set_current_run_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "current_run_stage"), "set_current_run_stage", "get_current_run_stage");
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ClassDB::bind_method(D_METHOD("get_stage"), &Prop2DTextureJob::get_stage);
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ClassDB::bind_method(D_METHOD("set_stage", "value"), &Prop2DTextureJob::set_stage);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stage"), "set_stage", "get_stage");
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ClassDB::bind_method(D_METHOD("get_current_execution_time"), &Prop2DTextureJob::get_current_execution_time);
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ClassDB::bind_method(D_METHOD("should_do", "just_check"), &Prop2DTextureJob::should_do, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("should_return"), &Prop2DTextureJob::should_return);
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BIND_VMETHOD(MethodInfo("_execute"));
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ClassDB::bind_method(D_METHOD("execute"), &Prop2DTextureJob::execute);
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ADD_SIGNAL(MethodInfo("completed"));
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#endif
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}
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#if !THREAD_POOL_PRESENT
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bool Prop2DTextureJob::get_complete() const {
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return _complete;
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}
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void Prop2DTextureJob::set_complete(const bool value) {
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_complete = value;
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}
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bool Prop2DTextureJob::get_cancelled() const {
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return _cancelled;
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}
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void Prop2DTextureJob::set_cancelled(const bool value) {
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_cancelled = value;
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}
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float Prop2DTextureJob::get_max_allocated_time() const {
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return _max_allocated_time;
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}
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void Prop2DTextureJob::set_max_allocated_time(const float value) {
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_max_allocated_time = value;
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}
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int Prop2DTextureJob::get_start_time() const {
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return _start_time;
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}
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void Prop2DTextureJob::set_start_time(const int value) {
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_start_time = value;
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}
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int Prop2DTextureJob::get_current_run_stage() const {
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return _current_run_stage;
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}
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void Prop2DTextureJob::set_current_run_stage(const int value) {
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_current_run_stage = value;
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}
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int Prop2DTextureJob::get_stage() const {
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return _stage;
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}
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void Prop2DTextureJob::set_stage(const int value) {
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_stage = value;
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}
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void Prop2DTextureJob::reset_stages() {
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_current_run_stage = 0;
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_stage = 0;
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}
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float Prop2DTextureJob::get_current_execution_time() {
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return 0;
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}
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bool Prop2DTextureJob::should_do(const bool just_check) {
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return true;
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}
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bool Prop2DTextureJob::should_return() {
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if (_cancelled)
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return true;
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return false;
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}
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void Prop2DTextureJob::execute() {
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ERR_FAIL_COND(!has_method("_execute"));
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call("_execute");
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}
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#endif
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