mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 11:26:53 +01:00
162 lines
5.8 KiB
C++
162 lines
5.8 KiB
C++
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#include "beehive.h"
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#include "../../algos/mm_algos.h"
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#include "../../editor/mm_graph_node.h"
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#include "../mm_material.h"
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_main() {
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return out_main;
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}
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void MMBeehive::set_out_main(const Ref<MMNodeUniversalProperty> &val) {
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out_main = val;
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}
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_random_color() {
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return out_random_color;
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}
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void MMBeehive::set_out_random_color(const Ref<MMNodeUniversalProperty> &val) {
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out_random_color = val;
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}
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Ref<MMNodeUniversalProperty> MMBeehive::get_out_uv_map() {
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return out_uv_map;
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}
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void MMBeehive::set_out_uv_map(const Ref<MMNodeUniversalProperty> &val) {
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out_uv_map = val;
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}
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Vector2 MMBeehive::get_size() {
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return size;
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}
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void MMBeehive::set_size(const Vector2 &val) {
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size = val;
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set_dirty(true);
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}
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void MMBeehive::_init_properties() {
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if (!out_main.is_valid()) {
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out_main.instance();
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out_main->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_main->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_random_color.is_valid()) {
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out_random_color.instance();
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out_random_color->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_random_color->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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if (!out_uv_map.is_valid()) {
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out_uv_map.instance();
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out_uv_map->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE);
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}
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out_uv_map->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE);
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register_output_property(out_main);
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register_output_property(out_random_color);
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register_output_property(out_uv_map);
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}
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void MMBeehive::_register_methods(MMGraphNode *mm_graph_node) {
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mm_graph_node->add_slot_texture_universal(out_main);
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mm_graph_node->add_slot_texture_universal(out_random_color);
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mm_graph_node->add_slot_texture_universal(out_uv_map);
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//, Vector2(1, 32))//, Vector2(0, 32));
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mm_graph_node->add_slot_vector2("get_size", "set_size", "Size");
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}
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void MMBeehive::_render(const Ref<MMMaterial> &material) {
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Ref<Image> main_pattern;
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Ref<Image> random_color;
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Ref<Image> uv_map;
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main_pattern.instance();
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random_color.instance();
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uv_map.instance();
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main_pattern->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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random_color->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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uv_map->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8);
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main_pattern->lock();
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random_color->lock();
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uv_map->lock();
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float w = material->image_size.x;
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float h = material->image_size.y;
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float pseed = Math::randf() + Math::rand();
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for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x)
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for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y)
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Vector2 uv = Vector2(x / w, y / h);
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float ps = 1.0 / float(pseed);
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//vec2 $(name_uv)_uv = $uv*vec2($sx, $sy*1.73205080757);
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//vec4 $(name_uv)_center = beehive_center($(name_uv)_uv);
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Vector2 beehive_uv = uv * size;
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Color beehive_uv_center = MMAlgos::beehive_center(beehive_uv);
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//Output (float) - Shows the greyscale pattern;
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//1.0-2.0*beehive_dist($(name_uv)_center.xy);
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float f = 1.0 - 2.0 * MMAlgos::beehive_dist(Vector2(beehive_uv_center.r, beehive_uv_center.g));
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Color main_pattern_col = Color(f, f, f, 1);
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//Random color (rgb) - Shows a random color for each hexagonal tile;
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//rand3(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed)));
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Vector3 rcv3 = MMAlgos::rand3(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps));
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Color random_color_col = Color(rcv3.x, rcv3.y, rcv3.z, 1);
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//UV map (rgb) - Shows an UV map to be connected to the UV map port of the Custom UV node;
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//vec3(vec2(0.5)+$(name_uv)_center.xy, rand(fract($(name_uv)_center.zw/vec2($sx, $sy))+vec2(float($seed))));
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Vector2 uvm1 = Vector2(0.5, 0.5) + Vector2(beehive_uv_center.r, beehive_uv_center.g);
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Vector2 uvm2 = MMAlgos::rand2(MMAlgos::fractv2(Vector2(beehive_uv_center.b, beehive_uv_center.a) / size) + Vector2(ps, ps));
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Color uv_map_col = Color(uvm1.x, uvm1.y, uvm2.x, 1);
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main_pattern->set_pixel(x, y, main_pattern_col);
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random_color->set_pixel(x, y, random_color_col);
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uv_map->set_pixel(x, y, uv_map_col);
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}
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}
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main_pattern->unlock();
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random_color->unlock();
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uv_map->unlock();
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out_main->set_value(main_pattern);
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out_random_color->set_value(random_color);
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out_uv_map->set_value(uv_map);
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}
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Color MMBeehive::_get_value_for(const Vector2 &uv, const int pseed) {
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return Color();
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}
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MMBeehive::MMBeehive() {
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size = Vector2(4, 4);
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}
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MMBeehive::~MMBeehive() {
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}
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void MMBeehive::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_out_main"), &MMBeehive::get_out_main);
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ClassDB::bind_method(D_METHOD("set_out_main", "value"), &MMBeehive::set_out_main);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_main", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_main", "get_out_main");
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ClassDB::bind_method(D_METHOD("get_out_random_color"), &MMBeehive::get_out_random_color);
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ClassDB::bind_method(D_METHOD("set_out_random_color", "value"), &MMBeehive::set_out_random_color);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_random_color", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_random_color", "get_out_random_color");
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ClassDB::bind_method(D_METHOD("get_out_uv_map"), &MMBeehive::get_out_uv_map);
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ClassDB::bind_method(D_METHOD("set_out_uv_map", "value"), &MMBeehive::set_out_uv_map);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_uv_map", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_uv_map", "get_out_uv_map");
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ClassDB::bind_method(D_METHOD("get_size"), &MMBeehive::get_size);
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ClassDB::bind_method(D_METHOD("set_size", "value"), &MMBeehive::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
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}
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